Hungry Darkness

Hungry Darkness

Evocation [darkness, force]
Level: Sorcerer*/Wizard * 7
Components: V, S, M (a bat's tooth)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: 60-ft.-radius spread
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: yes, see text
  This spell creates an area of intense blackness, as deeper Darkness, but filled with unseen chewing teeth and ravenous maws. Any creatures beginning its turn within the hungry Darkness is gnawed and slashed by these unseen fangs of force, dealing 3d6 points of force damage and 2 points of Constitution damage per round. Once a creature leaves the cloud, it continues to take 1d6 points of bleed damage each round until it receives magical healing or enters an area of bright light. Spell resistance can prevent damage from the hungry Darkness but not against the Darkness it creates.
  This spell causes an area of intense blackness, filled with unseen chewing teeth and ravenous maws. This Darkness causes the illumination level in the area to drop two steps, from bright light to Dim Light and from normal light to Darkness. Areas of Dim Light and Darkness become supernaturally dark. Even creatures with Darkvision cannot see within the spell's confines. All creatures gain Concealment (20% miss chance) in Dim Light. All creatures gain total Concealment (50% miss chance) in Darkness.
  Creatures with Darkvision can see in an area of dim light or normal Darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in the area of a Deeper Darkness spell. Magical light sources only increase the light level in an area if they are of a higher spell level than this spell.
  Any creatures beginning its turn within the hungry darkness is gnawed and slashed by these unseen fangs of force, dealing 3d6 points of force damage and 2 points of Constitution damage per round. Once a creature leaves the cloud, it continues to take 1d6 points of Bleed damage each round until it receives magical healing or enters an area of bright light. Spell Resistance can prevent damage from the hungry darkness but not against the Darkness it creates.

Contents


Powered by World Anvil