Hell Hound

This creature resembles a thin, lanky wolf with reddish-brown fur, white claws, and burning, fiery red eyes.
 

Hell Hound (CR 3)

Medium Outsider (Evil, Extraplanar, Fire, Lawful)
Alignment: Lawful Evil
Initiative: +5
Senses: Darkvision 60 feet, Scent; Perception +7
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
Hit Points: 30 (4d10+8)
Saving Throws: Fort +6, Ref +5, Will +1
Immunity: fire
Weaknesses: vulnerability to cold
 

Offense

Melee: bite +5 (1d8+1 plus 1d6 fire)
Reach: 5 feet
  Special Attacks: Breath Weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half )
 

Statistics

StrDexConIntWisCha
13 (+1) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 6 (-2)
Base Attack Bonus: +4
CMB +5
CMD 16 (20 vs. Trip)
  Feats: Improved Initiative, Run
  Skills: Acrobatics +8, Perception +7, Stealth +13, Survival +7 Languages: Infernal (cannot speak)
 

Special Abilities

NONE
 

Ecology

Environment: Any, Baator
Organization: solitary, pair, or pack (3-12)
Treasure: incidental

  A typical hell hound stands 4-5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn't run, the pack closes in.
  Hell hounds track fleeing creatures relentlessly. Hell hounds are particularly favored by fire giants, as the creatures are immune to fire and share the fire giant's sense of cruelty when it comes to handling intruders. Only when a fire giant goes too far toward treating a relatively intelligent hell hound like a pet do such alliances begin to falter.

Contents


Powered by World Anvil