Heal, Mass

Heal, Mass

Conjuration (Healing)
Level: Cleric/Oracle 9, Shaman 9
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one or more creatures, no two of which can be more than 30 ft. apart
Duration: instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
  Mass Heal enables you to channel positive energy into targeted creatures to wipe away injury and afflictions.
  It immediately ends any and all of the following adverse conditions affecting the targets: Ability Damage, Blinded, Confused, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, feebleminded, insanity, Nauseated, poisoned, Sickened, and Stunned.
  It also cures 10 hit points of damage per level of the caster, to a maximum of 200 points to each target at 20th level.
  Mass Heal does not remove Energy Drain or restore permanent Ability Drain.
  If used against undead creatures, it instead acts like Harm, charging the subjects with positive energy that deals 10 points of damage per Caster Level (to a maximum of 200 points at 20th level). If a creature succeeds on a Will Save, it deals half this amount. This spell cannot reduce the target’s hit points in this way to less than 1.

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