Grasping Tentacles

Grasping Tentacles

Conjuration (Creation)
Level: Artificer* 3, Bloodrager* 3, Magus* 3, Sorcerer*/Wizard * 3, Summoner* 3, Warlock* 3
Components: V, S, M (octopus or squid tentacle)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: no
  This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area, blindly grasping at the targets' eyes and ears, and tugging at their hair, clothes, and equipment.
  Every creature within the area of the spell is the target of a Combat Maneuver Check made to make a Dirty Trick each round at the beginning of your turn, including the round that graspig tentacles is cast. Creatures that enter the area of effect are also automatically attacked.
  When determining the tentacles' CMB, they use your Caster Level as their Base Attack Bonus and receive a +4 bonus due to their Strength and a +1 Size Modifier. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.
  The tentacles do not provoke Attacks of Opportunity.
  Roll on the following table to determine the effect of a successful Dirty Trick Combat Maneuver Check.
 
d%Effect
1-20Blinded. The tentacles suction over the victim's eyes.
21-40Deafened. The tentacles clap themselves around the victim's ears.
41-60Entangled. The tentacles weave around the victim's limbs.
61-80Shaken. The tentacles menace the victim from all sides. This is a fear effect.
81-100Sickened. The tentacles give off sickening vapors. This is a poison effect.

  The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered Difficult Terrain while the tentacles last.

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