Flaming Sphere, Greater

Flaming Sphere, Greater

Evocation [fire]
Level: Artificer* 4, Bloodrager* 4, Druid* 4, Hunter* 4, Magus* 4, Sorcerer*/Wizard * 4
Components: V, S, M/DF (tallow, brimstone, and powdered iron)
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Effect: 5-ft.-diameter sphere
Duration: 1 round/level
Saving Throw: Reflex negates, see text
Spell Resistance: yes
  A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 6d6 points of fire damage to that creature, though a successful Reflex Save negates that damage. A greater flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
  Any creature that fails its save against the sphere will Catch On Fire. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell.
  The sphere moves as long as you actively direct it (a Move Action for you otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell's range.

Contents


Powered by World Anvil