Fiendish Template

Fiendish creatures dwell in the higher planes, but can be summoned using spells such as summon monster and planar ally.  

Modifications

Challenge Rating: A fiendish creature’s CR increases by +1 only if the base creature has 5 or more HD.   Senses: The creature gains Darkvision 60 ft.  
Defensive Abilities: The creature gains Damage Reduction, Cold Resistance, and Fire Resistance as noted on Table: Fiendish Creature Defense, as well as Spell Resistance equal to it's new CR + 5.   Special Attacks: Celestial creatures gain Smite Good, as described below.
  • Smite Good (Su): Once per day, the fiendish creature may smite a good-aligned creature. As a Swift Action, the creature chooses one target within sight to smite. If this target is good, the creature adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the creature rests.
Fiendish Creature Defenses
Hit DiceDamage ReductionEnergy Resistance
1–4
5
5–10
5/evil
10
11+
10/evil
15

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