Elemental Master

Elementalists with an affinity for elemental forces sometimes focus on one and display its power in everything they do.
  The elemental master is an archetype of the arcanist class.
 

Elemental Focus (Su)

At 1st level, the elemental master must select one element: air, earth, fire, or water. They can prepare one additional spell per day of each level they can cast, but it must have the elemental descriptor of their chosen element. In addition, any spell they prepare from the opposite elemental school (air opposes earth, fire opposes water) takes up two of their prepared spell slots.
  This ability replaces the arcanist exploit gained at 1st level.
 

Elemental Attack (Su)

At 3rd level, the elemental master gains an arcanist exploit tied to their element. If they selected air, they gain the lightning lance arcanist exploit. If they selected earth, they gain the acid Jet arcanist exploit. If they selected fire, they gain the flame arc arcanist exploit. If they selected water, they gain the ice missile arcanist exploit.
  This ability replaces the arcanist exploit gained at 3rd level.
 

Powerful Exploit (Su)

At 9th level, an elemental master increases the damage done by their elemental attack to 1d8 points of energy damage plus 1d8 points of damage per two arcanist levels they possess. The type of damage is determined by the elemental attack. In addition, the range for the elemental attack ability increases to 60 feet (in the case of flame arc, a 60-foot line).
  This ability replaces the arcanist exploit gained at 9th level.
 

Greater Elemental Attack (Su)

At 11th level, the elemental master gains a greater arcanist exploit tied to their element. If they selected air, they gain the dancing electricity arcanist exploit. If they selected earth, they gain the lingering acid arcanist exploit. If they selected fire, they gain the burning flame arcanist exploit. If they selected water, they gain the icy tomb arcanist exploit.
  This ability replaces the arcanist exploit gained at 11th level.
 

Elemental Movement (Su)

At 15th level, an elemental master gains an elemental movement. This enhancement is based on their chosen element type. Air grants a fly speed of 90 feet (average maneuverability), earth grants a Burrow speed of 30 feet, fire grants an increase of 30 feet to base land speed, and water grants a swim speed of 60 feet.
  This ability replaces the arcanist exploit gained at 15th level.

Parent Class

Arcanist
 

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