Electricity Subtype
This subtype is usually used for Outsiders with a connection to the Quasi-Elemental Plane of Lightning. Electricity creatures always have fly speeds and usually have perfect maneuverability. Electricity creatures treat the Fly skill as a class skill. They have immunity to electricity. Electricity creatures have vulnerability to water. Unless otherwise noted in the creature’s description, a water-based effect or spell deals 1d4 points of damage per Spell Level to a creature with this subtype. The creature usually receives a save (Fortitude or Reflex) for half damage.
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