Dream Council
Dream Council
Illusion (Phantasm) [mind-affecting]Level: Bard* 6, Sorcerer*/Wizard * 7
Components: V, S
Casting Time: 1 Standard Action
Range: unlimited
Target: one or more living creatures
Duration: see text
Saving Throw: Will negates
Spell Resistance: yes
You send a message to others in the form of a dream, and can converse in a limited fashion.
At the beginning of the spell, you must name the recipients or identify them by some title that leaves no doubt as to identity. You then enter a trance, appear in the intended recipients' dreams, and deliver the message. You can send or receive a number of dream messages equal to your Caster Level. Each message can be up to 25 words long or a single vague image that can't convey fine details such as words. You can send and receive these dream messages with a single target or multiple targets, but each message you send or receive counts against the total number of messages allowed. Sending a message takes 1 round. The spell ends and you wake up when you run out of messages. The recipient remembers the message perfectly upon waking.
If you use dream council to send a message to a sleeping creature that has dream or dream council prepared (or is able to cast it spontaneously or as a spell-like ability), the recipient can expend one of your allotted messages to cast that spell while remaining asleep. This uses up that creature's prepared spell, spell per day, or spell-like ability use as normal. Instead of replying to your message, that character is able to enter your dreamscape. If the sleeping recipient has the Lucid Dreamer feat, it can enter your dreamscape without casting either of those spells. While in the original caster's dreamscape, those involved in the council can interact with one another and that dreamscape for 10 minutes for each message remaining. When that time elapses, the spell ends.
Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.
If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient's dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
Creatures who don't sleep or don't dream cannot be contacted by this spell.
The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always failing any saving throw) while in the trance.