Domination Link

Domination Link

Divination [mind-affecting]
Level: Artificer* 3, Bard* 3, Inquisitor* 3, Sorcerer*/Wizard * 3, Warlock* 3
Components: V, S, F/DF (a copper piece)
Casting Time: 1 Standard Action
Range: 60 ft.
Area: 60 ft. cone-shaped emanation
Duration: concentration, up to 1 min./level (D)
Saving Throw: Will negates, see text
Spell Resistance: no
  You detect surface thoughts, and can find echoes of the thoughts of a creature mentally controlling the target. For example, if the target has been dominated by a vampire, you can use evidence left in the target's mind to learn about that vampire. The amount of information revealed depends on how long you study a particular area or subject.
 
  • 1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
  • 2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are Stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.
  • 3rd Round: Surface thoughts of any mind in the area. A target's Will Save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal Intelligence (Int 1 or 2) have simple, instinctual thoughts.

  Additionally, each minute you concentrate on the spell, you can learn your choice of one of the following pieces of information.
  • Direction: The controller's general direction and distance.
  • Emotion: The controller's emotional state (gloating, sated, frightened, angry, and so on).
  • Image: A powerful iconic image relevant to the controller or its connection to the target, such as a symbol on a door or a name on a gravestone.
  • Location: The controller's general location, such as "in a large city" or "on a ship."
  • Name: The name by which the target knows its controller (if any).

  All of this information is based on the last time the influencing creature linked itself to the target, either to issue a command or to receive sensory input from the target. For example, if at nightfall a vampire commanded a dominated victim to walk to a cemetery, this spell can reveal the vampire's general location at that time, though it may have moved since then.
  Each round, you can turn to detect a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Contents


Powered by World Anvil