Dispel Good
Dispel Good
Abjuration [evil]Level: Antipaladin 4, Cleric/Oracle 5, Inquisitor 5, Shaman 5
Components: V, S, DF
Casting Time: 1 Standard Action
Range: touch
Target: you and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: see text
Spell Resistance: see text
Dark, wavering unholy energy surrounds you. This energy has three effects.
First, you gain a +4 Deflection Bonus to AC against attacks by good creatures.
Second, on making a successful melee Touch Attack against a good creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will Save (spell resistance applies). This use discharges and ends the spell.
Third, with a touch you can automatically dispel any one enchantment spell cast by a good creature or any one good spell. Spells that can't be dispelled by Dispel Magic also can't be dispelled by dispel good. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.