Devil, Bone
Merging the most horrifying features of carrion-fed insect and withered cadaver, this bony devil moves in unsettling lurches.
Devil, Bone (CR 9)
Large Outsider (Devil, Evil, Extraplanar, Lawful)Alignment: Lawful Evil
Initiative: +9
Senses: Darkvision 60 feet, See in Darkness ; Perception +19
Aura: fear aura (5 feet, DC 19, 1d6 rounds)
Speed: 40 feet, Fly 60 feet (good)
Space: 10 feet
Defense
Armor Class: 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, -1 size)Hit Points: 105 (10d10+50)
Saving Throws: Fort +12, Ref +12, Will +7
Damage Reduction: 10/good
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 20
Offense
Melee: bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting +14 melee (3d4+5 plus poison)Reach: 10 feet
Spell-Like Abilities (CL 12th):
- Constant- Fly
- At Will- Dimensional Anchor, Teleport, Greater (self plus 50 lbs. of objects only), Invisibility (self only), Major Image (DC 17), Wall Of Ice
- 3/day- quickened Invisibility (self only)
- 1/day- summon (level 4, 1 bone devil, 35%)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
21 (+5) | 21 (+5) | 20 (+5) | 16 (+3) | 15 (+2) | 18 (+4) |
CMB +16
CMD 31
Feats: Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (Invisibility)
Skills: Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge (planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Special Abilities
Poison (Ex)
- Delivery: Sting-injury
- Fortitude Save: 20
- Frequency: 1/round for 6 rounds
- Track: Severe Strength
- Saves: 2 consecutive saves
Ecology
Environment: AnyOrganization: solitary, pair, or inquisition (3-10)
Treasure: standard
The interrogators and inquisitors of devilkind, bone devils delight in torturing those weaker than themselves-mortals, souls, and other devils alike. Born of ancient heresies mired amid the Styx-fed swamps of Stygia, Hell's fifth layer, bone devils-also known as osyluths-enforce infernal order and the will of the archdevils. Powerful fiends favor these terrifying sadists for their unwavering devotion to Hell's laws and the commands of their masters, as osyluths eagerly report the disobedience of other devils-regardless of standing-and take to the craft of torture like morbid artists.
Diabolists risk much to bargain with them, as bone devils glean many infernal secrets amid their nightmarish calcified torture hives. These devils especially delight in journeying to the mortal plane, as their cruel talents and service to evil spellcasters often mean gaining much valuable information, which they might hold in their perfect memories for centuries before reporting back to their diabolical masters.
In battle, an osyluth uses quickened invisibility after each attack to confuse foes. Many osyluths carry twisted and eerie bone weapons, but these tools are more for torture and intimidation than actual combat. Osyluths tower over lesser devils at 9 feet tall-though their tails and fearsome but useless wings make them appear much larger-and weigh upward of 400 pounds.