Delayed Blast Fireball
Delayed Blast Fireball
Evocation [fire]Level: Sorcerer/Wizard 7
Components: V, S, M (a ball of bat guano and sulfur)
Casting Time: 1 Standard Action
Range: long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: 5 rounds or less; see text
Saving Throw: Reflex half
Spell Resistance: yes
A delayed blast fireball spell generates a searing explosion of flame that detonates after a delay with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 20d6) to every creature within the area.
Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine when (either immediately or up to 5 rounds later) and at what range (distance and height) the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, flies to that point. An early impact stops the bead where it lands. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged Touch Attack, or else the bead strikes the barrier.
You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead. If you choose a delay, the glowing bead sits at its destination until it detonates.
A creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while being handled.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.