Death Knell Aura

Death Knell Aura

Necromancy [death, evil]
Level: Artificer* 4, Cleric*/Oracle * 4, Inquisitor* 4, Sorcerer*/Wizard * 4, Warlock* 4
Components: V, S
Casting Time: 1 Standard Action
Range: 20 ft.
Area: 20-ft.-radius emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: yes
  You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at -1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the following benefits:
  You gain 1d8 temporary hit points and a +2 Enhancement Bonus to Strength. Additionally, your effective Caster Level goes up by +1, improving spell effects dependent on Caster Level. This increase in effective Caster Level does not grant you access to more spells.
  These effects last for 10 minutes per Hit Dice of the subject creature.

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