Collegiate Initiate

Those particularly gifted in the art of sculpting spells are sometimes schooled privately in the art of traditional, esoteric, and righteous spells, in the hope that such knowledge will pave the way for the initiate’s acceptance into the school proper as a collegiate arcanist.
  But many initiates find themselves overwhelmed by the extensive training and end up leaving before completing their studies. These spellcasters retain many of the techniques and philosophical bents, but are not considered to be graduates of the school. Yet they are still respected and valued, for the staff fully understand that its teachings and the scholastic, often hermetic lifestyle required to master the techniques are not to everyone’s tastes. For the teachers, there are no truly failed students save those who abandon their philosophy and succumb to the lure of cruelty and evil.
 

Alignment

A Collegiate initiate must be of a good alignment.
  This alters the arcanist’s alignment.
 

Aura of Good (Ex)

A collegiate arcanist radiates an aura of good as if they were a cleric of a level equal to their class level (see the detect good spell).
 

Halcyon Spell Lore (Su)

At each class level, they choose one spell from the druid spell list or one spell with the good descriptor from the cleric spell list. The spell must be of a spell level that they can cast, and cannot be a spell that already appears on their arcanist spell list. A Collegiate initiate can cast a spell that they have chosen with this ability as if it were on their spell list and prepared by expending a number of points from their arcane reservoir equal to half the spell’s level (minimum 1) and expending a spell slot of the spell’s level. At 4th level and every 2 levels thereafter, a Collegiate initiate can choose to lose a spell that they have chosen with this ability in exchange for a new spell of the same spell level that meets the same requirements.
  This ability replaces the arcanist exploits gained at 1st, 9th, and 17th levels.
 

Spell Mastery

At 5th level, a Collegiate initiate gains Spell Mastery as a bonus feat. Their arcanist levels count as wizard levels for the purpose of satisfying feat prerequisites, both when selecting this bonus feat and when selecting feats gained from character advancement. If they use their arcanist level to satisfy the prerequisites for Spell Mastery, they can prepare spells selected with this feat as arcanist spells without referring to a spellbook, but not as wizard spells. The Collegiate initiate can also select Spell Mastery as a feat gained from character advancement, allowing them to select the feat multiple times.
  In addition, if the Collegiate initiate gains levels in the collegiate arcanist prestige class, their prestige class levels stack with their arcanist levels when determining the number of points in their arcane reservoir (though not the effectiveness of arcane exploits based on class level). A Collegiate initiate who takes levels in collegiate arcanist and gains the spontaneous spell Mastery class feature can use that ability to instantly lose one of their prepared spells and immediately prepare a different arcanist spell of the same level or lower that they have mastered with Spell Mastery, rather than spontaneous spell mastery’s normal effect. They are still limited to the same number of times per day they can use spontaneous spell mastery.
  This ability replaces the arcanist exploit gained at 5th level.

Parent Class

Arcanist
 

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