Avoral

Great feathers sweep back from this fierce bird-man's brow, and long, clawed hands grow from the end of his wings.
 

Avoral (CR 9)

Medium Outsider (Agathion, Extraplanar, Good)
Alignment: Neutral Good
Initiative: +6
Senses: Darkvision 60 feet, Detect Magic, Low-Light Vision, See Invisibility, True Seeing; Perception +23
Aura: fear aura (20 feet, DC 17)
  Speed: 40 feet, Fly 90 feet (good)
Space: 5 feet
 

Defense

Armor Class: 25, touch 17, flat-footed 18 (+6 Dex, +1 dodge, +8 natural)
Hit Points: 94 (9d10+45)
Saving Throws: Fort +11, Ref +12, Will +6; +4 vs. poison
Damage Reduction: 10/evil or silver
Immunity: electricity, petrification
Energy Resistance: cold 10, sonic 10
Spell Resistance: 20
 

Offense

Melee: 2 claws +16 (2d6+3), 2 wings +10 (2d6+1)
Reach: 5 feet
  Spell-Like Abilities (CL 9th; Concentration +12):

Statistics

StrDexConIntWisCha
17 (+3) 23 (+6) 20 (+5) 15 (+2) 16 (+3) 16 (+3)
Base Attack Bonus: +9
CMB +12
CMD 29
  Feats: Dodge, Empower Spell-Like Ability (Magic Missile), Fly-by Attack, Weapon Finesse, Weapon Focus (claw)
  Skills: Bluff +10, Diplomacy +7, Fly +22, Handle Animal +9, Intimidate +15, Knowledge (any one) +14, Perception +23, Ride +7, Sense Motive +15, Spellcraft +11, Stealth +18 Languages: Celestial, Draconic, Infernal; speak with animals, truespeech
  Special Qualities: lay on hands (4d6, 7/day, as a 9th-level paladin)

 

Special Abilities

True Seeing (Su)

This ability works like the spell (caster level 14th), except it only affects the avoral, the avoral must concentrate for 1 full round before it takes effect, and it remains as long as the avoral concentrates.
 

Ecology

Environment: Any Air, Nirvana
Organization: solitary, pair, or squad (3-6)
Treasure: standard

  Avorals are generally human-shaped, but their upper limbs are great wings with a human-like hand at the end of each, allowing avorals to use tools and weapons, though in battle they prefer to attack from the air and slash with the large claws on their feet and buffets from their great wings.
  An avoral's head has a feathery cowl instead of hair, typically brown, white, gray, or golden, and its facial features are bird-like, with a large nose and piercing eyes. Its bones are hollow but strong, making it ideal for flying. Like eagles, avorals have phenomenal vision, and can see fine details even at great distances.
  Though on their home plane they are content to soar among the clouds and challenge each other to diving contests among the mountain peaks, in war avorals are the scouts, spies, and messengers of the agathions. With their incredible speed, phenomenal eyesight, and magical powers, they can sneak into an area, spy on whatever lives there, silently converse with the local fauna for additional information, and fly or teleport out again with a comprehensive report. They are experts at hit-and-run attacks and are often responsible for ferrying other celestial soldiers to battle.
  A typical avoral is 7 feet tall but weighs only 120 pounds.

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