Archon, Shield

This armored giant is sheathed in metal from head to toe. One arm ends in a spear-like blade, the other in a massive shield.
 

Archon, Shield (CR 10)

Large Outsider (Archon, Extraplanar, Good, Lawful)
Alignment: Lawful Good
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision; Perception +15
Aura: aura of menace (DC 18), magic circle against evil
  Speed: 40 feet, Fly 90 feet (good) ( 30 ft., Fly 60 ft. in armor)
Space: 10 feet
 

Defense

Armor Class: 29, touch 10, flat-footed 28 (+9 armor, +1 Dex, +4 natural, +6 shield, -1 size)(+2 deflection vs. evil)
Hit Points: 112 (9d10+63)
Saving Throws: Fort +13, Ref +7, Will +8; +4 vs. poison
Damage Reduction: 10/evil
Immunity: electricity, petrification
Spell Resistance: 21
 

Offense

Melee: +3 shortspear +16/+11 (1d8+10)
Reach: 10 feet
  Special Attacks: transpose ally
  Spell-Like Abilities (CL 9th; Concentration +11):

Statistics

StrDexConIntWisCha
20 (+5) 13 (+1) 25 (+7) 14 (+2) 16 (+3) 15 (+2)
Base Attack Bonus: +9
CMB +15
CMD 26 (30 vs. Bull Rush and Trip)
  Feats: Combat Reflexes, Improved Initiative, Iron Will, Shield Focus, Stand Still, Weapon Specialization (Shortspear)
  Skills: Diplomacy +14, Fly +0, Intimidate +14, Knowledge (religion) +14, Perception +15, Sense Motive +15, Stealth -6, Survival +15
  Languages: Celestial, Draconic, Infernal; truespeech
  Special Qualities: spear and shield, stability

 

Special Abilities

Spear and Shield (Su)

At will as a free action, a shield archon can transform his hands into a +1 tower shield and a +3 shortspear, or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield archon never takes the typical -2 penalty on attack rolls while wielding a tower shield. A shield archon's weapons cannot be disarmed, but they can be sundered. If a shield archon loses his spear or shield, he can manifest a new one as a full-round action. When a shield archon is slain, these two items fade away-they cannot be looted or wielded by any other creature.

Stability (Ex)

Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.

Transpose Ally (Su)

Once per day as a standard action, a shield archon can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the archon's previous position, in effect switching places with the ally. The archon must have line of effect to the target.
 

Ecology

Environment: Any
Organization: solitary, pair, or squad (3-5)
Treasure: standard (full plate, other treasure)

  Shield archons are the mighty rocks of celestial armies, withstanding waves of demons and devils without complaint.
  Though more than capable of tearing apart lesser demons and devils, their true strength lies in their ability to shrug off deadly attacks from superior opponents, giving their offense-oriented allies time to flank and overwhelm their mutual foes.
  Shield archons are 9 feet tall and weigh 800 pounds.

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