Arcane Tinkerer
All constructs are animated by magic in some capacity. Arcane tinkerers use their knowledge and understanding of magic to disrupt or even destroy constructs.
As a Standard Action, they can expend 1 point from their arcane reservoir to impose a –1 penalty on a single construct’s attack and damage rolls for 1 round. The target can attempt a Will Save to negate this effect (DC = 10 + half the arcane tinkerer’s level + the arcane tinkerer’s Charisma modifier). At 7th level, instead of gaining an arcanist exploit, an arcane tinkerer can improve their manipulate construct ability to instead affect a construct with slow for 1 round. At 13th level, if the arcane tinkerer has previously improved this ability, instead of gaining an arcanist exploit, they can improve this ability again to instead cause a construct to become Helpless for 1 round.
This replaces the arcanist exploit gained at 1st level.
When targeting a construct with a spell, the construct is instead treated as if they have spell resistance equal to 15 + the construct’s CR. At 11th level, a construct is instead treated as if they have spell resistance equal to 11 + the construct’s CR.
This replaces the arcanist exploits gained at 5th and 11th level.
Manipulate Construct (Su)
An arcane tinkerer can turn the animating magic of a construct against itself.As a Standard Action, they can expend 1 point from their arcane reservoir to impose a –1 penalty on a single construct’s attack and damage rolls for 1 round. The target can attempt a Will Save to negate this effect (DC = 10 + half the arcane tinkerer’s level + the arcane tinkerer’s Charisma modifier). At 7th level, instead of gaining an arcanist exploit, an arcane tinkerer can improve their manipulate construct ability to instead affect a construct with slow for 1 round. At 13th level, if the arcane tinkerer has previously improved this ability, instead of gaining an arcanist exploit, they can improve this ability again to instead cause a construct to become Helpless for 1 round.
This replaces the arcanist exploit gained at 1st level.
Break Magic Immunity (Su)
At 5th level, an arcane tinkerer can overcome a construct’s immunity to magic.When targeting a construct with a spell, the construct is instead treated as if they have spell resistance equal to 15 + the construct’s CR. At 11th level, a construct is instead treated as if they have spell resistance equal to 11 + the construct’s CR.
This replaces the arcanist exploits gained at 5th and 11th level.
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