Appraise in Astora | World Anvil

Appraise

(Intelligence)
Use this skill to tell an antique from old junk, a sword that's old and fancy from an elven heirloom, and high-quality jewelry from cheap stuff made to look good.  

Check

You can appraise common or well-known objects with a DC 12 Appraise check. Failure means that you estimate the value at 50% to 150% (2d6+3 times 10%) of its actual value.   Appraising a rare or exotic item requires a successful check against DC 15, 20, or higher. If the check is successful, you estimate the value correctly; failure means you cannot estimate the item's value.   A magnifying glass gives you a +2 Circumstance Bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant's scale gives you a +2 Circumstance Bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals. These bonuses stack.   Appraise Performance: In addition to appraising concrete items, any character can appraise the quality of a performance. A successful Appraise check (using the same DCs below) means that you estimate the approximate daily income a performer might be able to expect from a performance of this quality, as shown in the Perform skill description.   A character can also appraise a work being performed to determine its value, just as a physical item can be appraised. See the Craft skill description for approximate values for artistic works.   Fast Appraise: You can appraise an item quickly, but the DC is higher (see table below). Failing the check means that you cannot estimate the item's value at all, much like Appraise checks made to determine the value of rare or exotic items. Appraising an item quickly takes 1 round.  

  Identify Dwarven Craftwork: You can tell whether an item is dwarvencraft or of dwarven manufacture or by making a successful DC 10 Appraise check.   Detect Magic: With a DC 50 Appraise check, you can sense if an item has a magical aura. You can then use Spellcraft to learn more about the item as if you have already cast detect magic on the item. This requires a Full-Round Action.  

Action

Normally, appraising an item takes 1 minute (ten consecutive full-round actions). Appraising the quality of a performance requires the character to view and listen to the performance for 1 minute. However, appraising the actual work being performed (the entire song or poem, for example) requires the character to view and listen to the entire performance.  

Try Again

No. If you attempt a normal Appraise check, you cannot try again on the same Object, regardless of success. If you fail to appraise an item quickly (or even if you succeed), you can still try to appraise the item normally. Doing so requires the normal amount of time (1 minute).  

Special

A Dwarf gets a +2 Racial bonus on Appraise checks that are related to stone or metal items because dwarves are familiar with valuable items of all kinds (especially those made of stone or metal).   The master of a raven familiar gains a +3 bonus on Appraise checks.   The Appraise Magic Value feat enables you to use the Appraise skill to determine a magic item's properties.  

Untrained

For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).  

Skill Unlock

A character who selects this skill for the Signature Skill feat or a Rogue who selects it for their Rogue's Edge class ability gains the following abilities when they reach the designated number of ranks in this skill:  
  • 5 Ranks: A successful DC 20 Appraise check reveals whether an item is magical, and a second check (DC = 25 + the item’s caster level) unveils its properties. You can use Appraise to detect non-written forgeries and counterfeits.
  • 10 Ranks: You can determine the most expensive Object a creature is wearing or wielding (or in a 5-foot cube) as a Standard Action by succeeding at a DC 20 check. You never make a wildly inaccurate appraisal of an item’s value.
  • 15 Ranks: Determining the most expensive Object as above is a Move Action. You can substitute an Appraise check at a –10 penalty for a Will Save to disbelieve a figment or glamer.
  • 20 Ranks: Determining the most expensive Object as above is a Move Action, and if the check succeeds, you gain a +2 Circumstance Bonus on combat maneuver checks to Steal that Object or Disarm a creature of that Object for 1 minute.


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