Air Elemental, Huge

This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
 

Air Elemental, Huge (CR 7)

Huge Outsider (Air, Elemental, Extraplanar)
Alignment: Neutral
Initiative: +13
Senses: Darkvision 60 feet; Perception +13
  Speed: Fly 100 feet (perfect)
Space: 15 feet
 

Defense

Armor Class: 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, -2 size)
Hit Points: 95 (10d10+40)
Saving Throws: Fort +11, Ref +16, Will +5
air mastery
Damage Reduction: 5/-
Immunity: elemental traits
 

Offense

Melee: 2 slams +17 (2d6+6)
Reach: 15 feet
  Special Attacks: Whirlwind (DC 21)
 

Statistics

StrDexConIntWisCha
22 (+6) 29 (+9) 18 (+4) 6 (-2) 11 (+0) 11 (+0)
Base Attack Bonus: +10
CMB +18
CMD 38
  Feats: Combat Reflexes, Dodge, Fly-by Attack, Improved Initiative, Iron Will, Weapon Finesse
  Skills: Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9
  Languages: Auran
 

Special Abilities

Air Mastery (Ex)

Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
 

Ecology

Environment: Any, Plane of Air
Organization: solitary, pair, or gang (3-8)
Treasure: none

  Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies. Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.
  An air elemental prefers to attack flying or otherwise airborne targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.
  Whirlwind
  Whirlwind Elemental
  Height Weight Save DC Height Small 4 ft. 1 lb. 12 10-20 ft. Medium 8 ft. 2 lbs. 14 10-30 ft. Large 16 ft. 4 lbs. 18 10-40 ft. Huge 32 ft. 8 lbs. 22 10-50 ft. Greater 36 ft. 10 lbs. 23 10-60 ft. Elder 40 ft. 12 lbs. 27 10-60 ft.

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