Adhukait

A pair of spiked fiends, interwoven through bodily cavities and impaling limbs, spin in a dance with their twin curved knives.
 

Adhukait (CR 7)

Medium Outsider (Asura, Evil, Extraplanar, Lawful)
Alignment: Lawful Evil
Initiative: +3
Senses: All-Around Vision, Darkvision 60 feet; Perception +19
Aura: elusive (30 feet)
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
Hit Points: 76 (9d10+27) Regeneration 5 (good weapons, good spells)
Saving Throws: Fort +6, Ref +11, Will +9; dual mind, +2 vs. enchantments
Damage Reduction: 5/good
Immunity: curse effects, disease, flanking, poison
Energy Resistance: acid 10, electricity 10
Spell Resistance: 18
 

Offense

Melee: 2 mwk kukris +15/+10 (1d4+5/18-20), 2 claws +9 (1d4+2)
Reach: 5 feet
  Special Attacks: dance of disaster
  Spell-Like Abilities (CL 6th; Concentration +9):

Statistics

StrDexConIntWisCha
20 (+5) 17 (+3) 17 (+3) 13 (+1) 16 (+3) 16 (+3)
Base Attack Bonus: +9
CMB +14
CMD 28
  Feats: Combat Reflexes, Dodge, Lightning Reflexes, Nimble Moves
  Skills: Acrobatics +15 (+19 when jumping), Bluff +15, Escape Artist +21, Intimidate +11, Knowledge (planes) +9, Perception +19, Perform (dance) +14, Stealth +15 Languages: Common, Infernal; telepathy 100 ft.
 

Special Abilities

Dance of Disaster (Su)

Whenever an adhukait hits with a melee attack during a full-attack action, it can move 10 feet before making its next attack. The adhukait's normal speed does not limit this movement-it can move 10 feet after any successful hit among its four attacks, as long as it has another attack to make.

Dual Mind (Su)

An adhukait is a single creature with two distinct minds, so it can attempt two saving throws against mind-affecting effects. If either saving throw succeeds, the mind-affecting effect fails to affect the adhukait.
 

Ecology

Environment: Any, Baator
Organization: solitary, pair, or band (3-12)
Treasure: standard (2 masterwork kukris, other treasure)

  Known also as the twinned ones, adhukaits are warrior asuras, specialized at quick raids designed for theft, assassination, or kidnapping. An adhukait is adept at infiltration and escape. In killing, the fiend is brutally efficient unless it wishes to prolong pain to demoralize or enrage its enemies.
  Although an adhukait appears to be two connected creatures, it is one entity with two minds. The creature's personality and purpose is as unified as its bizarre form. An adhukait is 6 feet tall. It weighs 330 pounds.
  Adhukaits prefer desolate spots as lairs, especially those that recall past terror or sorrow. In such dens, they keep trophies from their engagements as focuses for meditation and objects of study. Adhukaits also keep treasures stolen from temples and holy places. While at rest, adhukaits remain near any ill-gotten items to ensure no meddling magician can locate the lost objects.
  Legend holds that the first adhukaits emerged from the shattered remains of two godlike brigands. These burglars, their names long since lost to history, attempted to raid a celestial hall. The resident deity and his or her servants slew the thieves, crushed their bodies together into one, and hurled their remains to the earth. As their crumbling, entwined bodies struck the world, they caused terrible earthquakes and tsunamis that slew thousands of innocents-including many worshipers of the headstrong deity who accidentally caused the devastation.
  The first adhukaits grew from the shattered, mingled remains of these brigands, rising from the blasted crater to serve the asuras as elite soldiers.

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