Yellow Musk Creeper Species in The Full Guide to Faerûn | World Anvil

Yellow Musk Creeper

A yellow musk creeper is an unholy vine whose flowers resemble an orchid’s. Bright yellow with splashes of purple, these flowers expel a musk that attracts prey. A yellow musk creeper clings to walls, pillars, gravestones, door frames, or statuary in shadowy locations, remaining motionless until it strikes.

Humanoid Hosts

A yellow musk creeper destroys the minds of humanoids, then implants bulbs in those it kills. Twenty-four hours after being implanted, a bulb sprouts a creeper vine that magically animates the host corpse, turning it into a yellow musk zombie under the young vine’s control. In addition to protecting the defenseless plant, the zombie acts as fertilizer for the young creeper vine, which grows to full size in seven days. Once it is fully grown, the new yellow musk creeper becomes mobile and bursts from its zombie host, whereupon the zombie collapses into a mound of dead offal. If the zombie is destroyed before the creeper emerges, the creeper withers and dies.

Small Yellow Musk Zombies

A Medium humanoid transformed into a yellow musk zombie uses the stat block presented in this section. A Small humanoid transformed into a yellow musk zombie becomes a Small undead with 27 (6d6 + 6) hit points, but otherwise has the same statistics.  
  • 1d4 Vials of Yellow Musk (As an action, this vial can be opened and waved in the air, filling a 5-foot cube with Yellow Musk. All humanoids within 30 feet of the cube must succeed on a DC 11 Wisdom saving throw or be charmed for 1 minute. A creature charmed in this way does nothing on its turn except move as close as it can to the cube of Yellow Musk. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
  • 1d4 Lengths of Vine (Acts as a 20 foot length of rope.)


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