Endemic to Coormarra, Moracae are a species of terrestrial plants with its own culture and society. Though it may seem non-existent when compared to settlements of other races, Moracean civilization is broad and consists of groups of Moracae spread out over miles of otherwise untamed nature.   These sentient, genderless plants are green and leafy beings resembling Elves or Humans. Moracean tribes consist of three to five families that live in close contact. Moracean dwellings are built deep in the oldest forests in Coormarra out of stone, wood, and leaves. When a Moracean tribe is in danger of disease or outside threats, the nearest community will often travel over many miles to assist them.   Moracean culture is reserved and closely attuned with the nature around them. A Moracae will help those in need when possible without expectations of reward, even those from other species. This interaction with other races cause Moracae to be viewed favorably by most cultures. Moracae prefer to not to interact with coinage or paper money, and would rather barter or perform services in exchange for goods.   Moracae first emerged from the forests of Coormarra millennia ago in the Forgotten Age. In the time since they have spread across southern Akaris and some adventurous individuals have taken root in more distant lands of Miras and Turla Pann.   Because the Moracae lacked a refined written language until 190 EM, the earliest records of the Moracae come from the trade records of the crablike Kanizai. Moracae have traded with Kanizai as early as 500 BEM for steel tools and luxury goods otherwise unobtainable for the Moracae in the forests.   The Kanizai have been attributed with helping ferry the Moracae across the Hannalian Sea around 15 EM to where they began spread northwards into Akaris.

Basic Information


As bipedal creatures with two legs and two arms, Moracae physically resemble humans, elves, or orcs. Thanks to the chlorophyll in their skin and coverings that they use to photosynthesize they have a predominantly green appearance.   Across their body, Moracae can grow natural leafy structures that they can painlessly trim and groom to resemble hair or clothing. Moracae that live active lifestyles such as warriors or hunters can grow thicker and stronger coverings to help protect themselves, while those who are less active can have lighter, flowing coverings.

Genetics and Reproduction

Moracae will reproduce in pairs through spore germination, but can also reproduce asexually through the same process. A parenting pair will express their spores into a contained space within their dwelling and both will tend to the growing Moracae podling by providing nutrient nectar from their bodies. A Moracae podling produced through asexual spore germination will grow to be an effective clone of their parent (though small variations will occur), whereas podlings raised by a parenting pair will inherit genetics of both parents.   Moracae spore reproduction can produce enough spores to germinate one or two podlings a year, but culture typically limits reproduction efforts to one podling every few years to allow adequate caretaking.   Most reproduction is done by coupled pairs and allows for more genetic variation. Asexual reproduction can be done just as frequently, but successive generations of asexual offspring can result in genetic breakdowns which may cause life threatening mutations. Asexual offspring are typically produced by Moracae who have traveled alone away from their homeland and is sometimes necessary to start new tribes. If a tribe is devastated by disaster, a surviving Moracae may reproduce alone out of loneliness.

Growth Rate & Stages

Moracae develop through five distinct stages of their life cycle.   Podlings
In their first year, Podlings are undeveloped Moracae that often lack any form of locomotion. New growths often resemble a large seed like those found in stone fruit. Podlings must be taken care of by their parent(s) in order to develop enough to reach the second stage of life.   Sablets
Sablets, or Sabs, are adolescent Moracae between the age of 2 and 16 who are capable of their own movement and thoughts. In this stage the young sablets will develop their social skills and thinking skills. Though a sab is capable of survival on its own, the adolescents will still usually accompany an older Moracae that acts as their mentor.   Adult
Adult Moracae are those who have reached a slow down in their physical development. Adults are fully capable of survival without assistance from another and have begun spore production.   Stroda
Stroda are uncommon and occur when an adult Moracae have progressed into an advanced stage of growth after approximately 200 years of life. Stroda are larger and stronger than younger adults. As a Stroda continues to age, they will begin to see their skin begin to harden and their height increase, signaling the ascension to the final stage of life.   Srangai
Increasingly rare, the Srangai are the most ancient of Moracae who have completed their growth cycle and have become totally stationary. A Stroda will begin transitioning into a Srangai after approximately 500 years of life. A Srangai is no longer capable of self locomotion and have become tree-like in structure. Still capable of thought and speaking, a Stroda in the process of becoming a Srangai will seek out other Srangai who group into clusters referred to as parliaments.

Dietary Needs and Habits

Like other plants, Moracae are capable of producing all of their energy needs through photosynthesis as long as they receive partial sunlight without external coverings or a few hours of direct sunlight with minimal exposed skin. To power the photosynthesis process, they require adequate amounts of water each day which can be drunk as normal, or absorbed through the skin while submerged in water. Some Moracae that have adapted to more arid conditions have developed natural ways to retain water when little can be found.   If they are unable to make an appropriate amount of sun contact in a day, Moracae are capable of eating and digesting food for energy supplements. However, this process is inefficient as most nutrients received this way are absorbed for growth.

Civilization and Culture

Naming Traditions

Similar to family names in other cultures, Moracae have strand names they inherit from the parent they more closely resemble . Because their true appearance doesn't begin developing until they are a seblet, Moracae will usually receive their full name on the fifth anniversary of their sprouting, a sprout day, called a Name day. The exception to this being podlings produced by a single parent; since the offspring podling will only inherit genetics of their one parent that parent may choose to name their child earlier than the fifth sprout day   Because Moracae are genderless and can reproduce alone or with any other member of their species, Moracean naming conventions are decided on the expected body structure of a growing sablet. Body structures can be influenced by the nursing parent's nectar, but ultimately a given name will not be granted until the Moracae becomes a seblet.   Mesomorph - Laraf, Mafaro, Efeer
Ectomorph - Laria, Trifa, Dacae

Beauty Ideals

By nature of their plant origins, Moracae have smooth yet fibrous skin. Their vascular system causes subtle venation that can be seen just under the surface. Symmetric venation is considered ideal, but more elaborate patterns will also draw attention from suitors.   Moracae are very receptive to fashion trends of other cultures and will frequently adorn clothing made by other races. New designs and styles introduced this way will influence a Moracae's grooming to better imitate their beloved clothing.   Moracae find geometric patterns and floral designs most attractive and will gravitate towards them when in marketplaces or gardens. Warm colors like red and purple are found to be more desirable by Moracae, and will sometimes dye their natural covering to match those colors; however traditional natural coloration trends towards green and blue.

by Wanabe
A Sablet who emigrated to northern Turla Pann admiring the snow from the safety of a greenhouse.
200 - 300 years

Average Height
Adult: 5' - 6'
Stroda: 8' - 9'
Srangai: 15' - 30'

Body Tint, Colouring and Marking
Hues of green skin with accents of white, reds, purples, and blues.

Geographic Distribution

The world of A Lantern Broken
A high definition map of continent of Elis.
Such a wonderful dress. The colors are delightful and the pattern is so intracate. Could you tell me where you got it? By the way symetry of your lacing is quite beautiful.
— A talkative Moracae startling a woman at the market.


Green and leafy humanoids, this plant race is native to the lush forests of Coormarra.
ability score increase: +2 Dexterity, +2 Intelligence, –4 Strength
age: Maturity after 15 years; can live to over ~200 years
alignment: Neutral Good
Size: Medium
speed: 30
Languages: Moracean, Common
race features:
• Low-light vision   • Immune to all mind-affecting effects.   • Moracae breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a Moracae can sleep in order to regain spells, but sleep is not required to survive or stay in good health.   • High Stamina: Members of this race receive a +4 racial bonus on Constitution saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.   • Treespeech: Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell.


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Eternal Sage AmélieIS
Amélie I. S. Debruyne
9 Apr, 2021 16:50

Great article, those are very nice-plant people! I love the illustration you have, your sablet looks very cute :D   I love the details you have provided about the reproduction. I'm wondering what's the proportion of people choosing asexual reproduction? Would some people chose to do that twice a year every year and just have a bunch of clones around?   In both cases, what's the average number of children per parents? Since they don't get pregnant, they don't have ethe same limit as us, but on the other hand they still need to take care of the children for a similar length of time.   Can they absorb water through their skin? I'm guessing that they photosynthesise and that regular exposition to sunlight is necessary. What implication does this have for their clothing style? On your illustration, is the darker green clothing or part of their body?   Small note: "the adolescents will still usually accompany and older Moracae the acts as their mentor" you have to typo here, "and" should be "an" and "the" "that".

To see what I am up to, my latest article is Geography of magic for the River Challenge
10 Apr, 2021 04:52

Thank you for the great comment!   I have updated my article to address the questions you've brought up.   I've added that successive asexual reproduction, like clones of clones, can result in genetic breakdowns that could result in mutations or life threatening disabilities. Otherwise, a single person or pair could potentially clone themselves every year for hundreds of years without repercussions, but who could handle that many kids?   Since Moracae can live for potentially hundreds of years they could end up having many children if they desired, but ultimately I think their culture would prevent themselves from having "too many". I don't think it would be too uncommon for them to have between 5 and 15 children in their lifetime.   You are right about photosynthesis, and like all plants they need water as well. They can absorb water during baths or drinking it directly. But since they are not rooted in the soil, they also require to eat for nutrients to grow. The 'clothing' in the picture is actually part of their body. They grow coverings and can groom themselves to make it appear more like clothing of other races. Since it is part of them the coverings also have chlorophyll for photosynthesis. I added a beauty standards section that details their love of clothing and fashion.   And thanks again for showing me the typos. I've corrected that line, but I probably added more with the new content. Ha!

Eternal Sage AmélieIS
Amélie I. S. Debruyne
10 Apr, 2021 08:46

I've reread the article and you have indeed clarify most of the point I was wondering about. I love all the new sections you've added, all those cultures bits really bring to life those people :D

To see what I am up to, my latest article is Geography of magic for the River Challenge
10 Apr, 2021 10:02

Such a nice article! I love the section of their different stages of life, especially when the become like trees at the end and form near eachother in 'parliaments' xp The reproduction is very interesting as well with Moracae that are lonely reproducing asexually more often. Nice stats at the end as well, always appreciated that kind of stuff :D   Nice read!

Feel free to check out my River challenge article and my Secrets in the swamp Adventure article if you want to see what I am up to!
10 Apr, 2021 19:22

Thank you, I'm glad you liked it! The original concept for these people came from a old custom Pathfinder 1e race I made way back in 2013. I lost all the notes I had for them except that statblock, and when the event was announced I dug it up and decided to start.

10 Apr, 2021 11:48

Oooh yes, another humanoid plant species! This was a very enjoyable article, thank you for the read <3   I know this is a species article, but part of me wishes there was a little more info on their culture :') I loved reading about their naming traditions and beauty ideals!

Author of Arda Almayed, resident myth nerd!
10 Apr, 2021 19:34

Thanks for the like and follow, I'm really grateful for it. I'm hoping to make one of my next articles about their major city I pinned on the map and will explore their architecture and how they act in groups.

10 Apr, 2021 13:37

I love the different growth stages - and I love that a group of srangai is referred to as a parliament. You've clearly put a lot of thought into this race. <3

10 Apr, 2021 19:40

Thanks, that's so nice of you to say. I'm glad you liked it.

11 Apr, 2021 18:07

Very interesting!

13 Apr, 2021 20:05

Oh my, this sounds like an interesting playable race. And real interesting that they become immobile with old age.