System Basics
What You Need to Get Started
The Oblivion Engine RPG system assumes you have the following to start playing.-
One benevolent omnipotent dictator to crush the player's hopes and dreams - One person with moderate experience with being a Game Master for an RPG.
-
Two to six captive participants chained to the wall in your basement - Two to six willing participants to play the main characters of your game
- A copy of this Google sheet for each player to track their player progress with
- A Virtual Tabletop system of your choice
- A campaign world to use as a setting for the game. (We recommend ours, The Oblivion Clock Chronicles)
Basic System Mechanics
The Oblivion Engine system uses a d100 percentage skill system. Below is the numerical and descriptive breakdown of skill mastery for reference.
Skill % | Descriptive |
---|---|
1 to 20 | Novice |
21 to 40 | Trained |
41 to 60 | Competent |
61 to 80 | Experienced |
81 to 100 | Master |
Success and Failure
Simple skill checks are made by rolling d100 and getting a result less than the current skill number. For example, if a character has Deception 72, they must roll a 72 or under to be successful. A result of 73 or higher is a failure.
Critical Results
The success or failure of a skill check can be amplified by a result ending in 0 or 5. For example, If a character has Deception 72 and they roll a 70, it is a critical success. On the other hand, If the same character rolled a 75, it is a critical failure.
Fortune Points
Fortune points are a resource pool that players can use to tip the odds of dice rolls or add a story element in their favor. We loved the concept in FATE Core so we are just converting it to our system. A character spending a Fortune point can do the following
- Get an automatic normal success on any roll
- Downgrade a critical failure to a normal failure
- Upgrade a normal success to a critical success
- Add + 25% to any roll
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