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The illim are sturdy and diligent, enjoy hard physical labor, the ocean and freedom. They hail from an ancestry of exploration and adventure, being the first species to brave the seas upon ships. They were one of two original species to join forces against the fay.
Illim are resilient, carefree and very curious as a species, so no wonder they were the first to find what was beyond the seas. Their curiosity have driven them to many discoveries and together with their allies; the kuna and the vindral, they have forged a mighty civilisation. The prehistoric illim settled on the frigid Blood Coast and early on discovered the secrets of metalworking. The shores and sediments of the Blood Coast is rich with iron, which they levied to make great ships to sail with on the seas. It also came in handy when the vindral exiles sought refuge among the Blood Coast settlers, fleeing the wrath of the fay.
Illim are strong, sturdy and good all-rounders and fit for any character type you might want. They excel in physical combat because of their resiliance, but they have the potential to be adept at almost anything.
"Dólgþrasi!" The yell from his mother rang through the house like metal pans falling on a stone floor. He crept further in under the covers of the bed. "Dólgþrasi!" his mother yelled again, as she spotted the bundle on the bed. "Did you steal the biscuits?" she demanded. "No..." he whimpered. He absolutely did, but did not want to face his mother's wrath. His voice was drenched with guilt. It was a transparent lie, even for an illim. Her face softened somewhat and she sat down on the edge of the bedding. "Dólgþrasi, what have I told you? No lies, boy! Honesty will get you far in life. Lies will make enemies out of your friends." Dólgþrasi shuffled under the covers. "Besides, you're not very good at lying." she added, with a smile. "At least I know now who took the biscuits." "I didn't take the biscuits!" he insisted. "Then who did?" A long silence followed. "A town guard snuck in while you were out." he stammered. His mother pulled the covers off of him, her ice-blue stare meeting his. She had one of her eyebrows raised, in that typical vindral way. "Fine..." he admitted. "I took them." he looked down to avoid her eyes. "I was hungry."
Illim are bipedal, stocky and compact. Their tough skin, rough features and long arms make them look like they could tear down mountains if they wanted to. They're not too tall, sitting at an average of 170 cm and an average weight of 70 kg. Among all the Kykr species, the illim vary the most in physical appearance.
They come in all kinds of colors, ranging from dark gray skin to ocean blue. The same goes for their thick hair-locks that can vary greatly in color. This is because of a peculiar feature in their biology. Illim's skin and hair color is greatly influenced by where they grow up. But more on that later.
The most stand-out feature of the illim appearance are their crystal growths. These crystals grow naturally out of the illim's skin and are generally the same hue, only slightly darker or lighter than their skin. They grow near places where the skin may experience excess wear such as elbows, shoulders, knees etc. The crystals also flock near bony ridges, such as the backs of the hands, collarbones, jawbones, cheek bones and the brow ridge. Each illim's crystal pattern is unique and not two are alike.
The growths themselves are rock hard and the illim lack sensory nerves inside these growths. What their original purpose was is long lost to history but everything from reproduction (beauty) to tools and natural armour are popular suggestions. While the illim feel nothing on the growths themselves, they have nerves in the surrounding tissue, so they can sense pressure on the growths, but not soft touches.
Sturdy and strong
Illim sturdy and stocky, built for strong labor and resistance to the elements. Most of them possess well defined musculature, even if they don’t spend any significant time exercising and their skin has this thick, almost leathery feel to it and is very strong. This makes illim unusually durable.
Their hair forms great, strong locks that are oily to resist moisture. These locks require a great deal of maintenance by the illim to prevent them from tangling and snarling together, leading to mold and bad smells. Most illim have taken it to custom to wear the hair in matted locks to prevent it from tangling together and rotting.
The hair is too tangled and oily in its natural state to make much sense wearing it loose. Those who do not care well for their hair find it becomes like a lump of tangled strands. The felted locks of hair become so dense that they can keep moisture for days. An illim must take great care of their hair or this state can cause mold to form and the hair starts to decompose from within the locks. An illim with a hair in this state is either ill, destitute or does not care about their hair.
Their hands and arms are strong, broad and stocky with their five fingers ending in stubby, but strong claws. These claws are strong enough to be used as makeshift tools for digging and such tasks. Their four toes are clawed as well.
Illim’s faces are characterised by smaller crystal growths that flock around their cheeks, cheekbones, jawbones and eyebrows. Their noses are narrow, somewhat flat and defined by a bony ridge that start at the edge of their brow ridge, and run over their eyes and down the centre-line of their nose. Illim have monolid eyelids and their eyes are somewhat deeply set, allowing them to be well protected by the bony brow ridge and the defined cheekbones.
An illim is considered beautiful when skin and hair colour match the preferences of the viewer, when their features are symmetrical and sharp and possessing particularly pleasingly placed crystals. Somewhat dependent on culture, males should have a muscular build, and women should have well-groomed hair and stylish and beautiful crystal formations.
The "kykr" are the dominant civilisation of the world, encompassing three sapient species: The Illim, the Vindral and the Kuna. They rule over the continent of Arjin in a diverse collection of cultures and nations.
The kuna are one of the founding species of the Trifolk Alliance and are a canine-like species who are playful and always enjoy a good laugh.