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Jungle Monkey

Tiny primate, any
Armor Class: 16
Hit Points: 3 (1d6) 1d6
Speed: 30ft Climb: 30ft


8 -1


14 +2


11 +0


4 -3


12 +1


5 -3

Saving Throws: STR -1 , DEX +2 , CON +0 , INT -3 , WIS +1 , CHA -2
Senses: Passive Perception: 11

PACK TACTICS: The Jungle Monkey has advantage on an attack roll against a creature if at least one of the Jungle Monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.   FLING: When scared or angry, a Jungle Monkey will throw objects or poo at whatever has scared or angered them.
If a creature is struck by POO, they must make a CON DC:10 or be GROSSED OUT, a condition that gives them Disadvantage on all d20 rolls. Grossed Out lasts until the victim makes a successful CON DC: 10, which they can do once at the end of each of their turns.


BITE reach 5ft, one target. Melee Attack: +1 Bite Damage: 1d4-1 .   FLING (15'/30') Range Attack: +4 Poo No Damage but victim rolls for Grossed Out condition. Object Damage: 1d2+2 bludgeon damage.

A tiny man-shaped creature covered in fur. It has a long prehensile tail and hands at the ends of its arms and legs.   They are quick little creatures making them hard to hit.   LINK FOR THE IMAGE:

Created by


Statblock Type

Monster (2020)