Rad Chimp
Rad Chimp: Level 10
Body | Mind | Melee | Guns | Other |
8 | 6 | 5 | - | - |
HP | Initiative | Defense |
13 | 10 | 1 |
Phys. DR | Energy DR | Rad DR | Poison DR |
- | 10 (All) | Immune | - |
Attacks |
CLAWS: BODY + MIND (TN 14) 6d6 Vicious |
BITE: BODY + MIND (TN 14) 4d6 Radioactive |
ATOMIC FECES: BODY (TN 8) 1d6 Radioactive, Range L |
Special Abilities |
IMMUNE TO RADIATION: The Rad Chimp reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation |
PACK TACTICS: Rad Chimps attack in groups called troops. Whenever there are at least 2 Rad Chimps there Defense is 2 instead of 1. |
Basic Information
Anatomy
Rad Chimp's are four foot apes. Their covered in a dusty green fur and have complimenting glowing red eyes. Due to forced mutation and evolution from The Great War, Rad Chimps are highly radioactive and thrive in The Atomic Desert. Since they are never seen outside The Atomic Desert, it is theorized that Rad Chimps need a radioactive environment to survive. Rad Chimps have razor sharp fangs which they use to tear through their enemies.
Like most apes, Rad Chimp's travel in groups called Troops. A troop of Rad Chimp tend to be comprised of at least 10 members. Troops can be found hunting and foraging for insects - or the stray wastelander - and settle near bodies of water. Baby Rad Chimps are never left behind, so any wastelanders that comes across a baby Rad Chimp should cut their loses and run as fast as they can to safety.
Geographic Distribution
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