To climb the tower of death Plot in Synthacrosia | World Anvil

To climb the tower of death

Plot points/Scenes

Chapter 1 - The floor of strength Chapter 1 takes place within floor 1, as chapter 2 will take place within floor 2. In chapter 1 the party must come to terms with their own death, and find the inner strength required to overcome the challenges they face here. Learning all the secrets they can, they must find their way to a stair to escape to floor 2.   Chapter 1b - Interstitial space The space between floors, and between chapters. The party must find their way through the maze.

Themes

Dying a second death reduces you to nothing more than a small, cold, metal coin. The tower is full of lost, sad, and confused souls. The answer lies at the top.

Structure

Exposition

Thousands of years after it's creation, Synthacrosia is in a state of disrepair. It is during this era, after the era of decline, that our party of heroes arrives. Confused, with the harsh reality of their own deaths still freshly on their minds, the party must figure out what is happening.   The towers creator, Locorin, has been missing for millenia. His last known location was in his chamber at the top of the tower.

Conflict

Jaxton Saleg has seen the worst that Synthacrosia has to offer, and he's had enough. His goal is to reach the top floor of the tower and find Locorin, but his motivation to do so is secret.   Jaxton is disillusioned by life, having made and lost too many new friends in this tower. In his current state, life is worthless to him. Any that cross his way will be cut down, and their soul coins will be taken. Jaxton attempted this against the party of heroes as they exited the coalescent dome on the Floor of Strength, but he underestimated them and had to flee.

Rising Action

The party has bested Jaxton in their first meeting. Jaxton fled to nurse his wounds and gain more power, never forgetting his main goal of reaching the top and confronting Locorin.   The party in the meantime made their way across the Floor of Strength, defeating everything in their way. They have successfully ascended to the floor 1 interstitial space, and now find themselves building up towards floor 2.   They have yet to see what awaits them at the center of the interstitial floor.

Components

Goals

To ascend the tower, reach locorin, and figure out what went wrong with what shouldve been a second chance at utopia.

Hooks

Locorin is missing, the tower is declining, and a great power emanates from the top floor.

Stakes

The tower is still declining, and every new soul is trapped in this place, regardless of their faith in life. There is no heaven to those who arrive in Synthacrosia.

Relations

Protagonists

Opal

 

Ryder Kabaleyro (+ Kir)

 

Tiddles the Partizan

 

Rusticus

 

Naro Velis (+ Markus)

 

Xora

Neutrals/Bystanders

Locorin

Adversaries

Jaxton Saleg

Backdrops

Locations

Synthacrosia

The tower of souls. Massive, too large to comprehend, this tower sits within purgatory, constructed of metal, brass, stone, and pure energy.

 

Floor of Strength

The first floor of the Tower of Souls. Unfinished in its appearance. Consists mostly of stone, dirt, and metal.

Plot type
Overall goal
Related Organizations


Cover image: by Stormbril
  • 1999 AcA

    28 April

    Welcome to Death
    Expedition

    In a rare case of multiple souls arriving at the same time, the 5 heroic souls appear together. Going through processing, they all receive bracelets -- rare powered editions. Going against the norm, they fight their way out of processing, and into Floor 1, meeting Jaxton.   Full report: Welcome to Death

    Location
    Coalescent Dome
    More reading
    Soul Custodial System
    Additional timelines
  • 1999 AcA

    7 September

    First Steps into the Dark
    Expedition

    After falling back asleep for a few months, the party reawakens. Feeling as if no time had passed however, they look at Jaxton's map, and make plans. They head north to the plateau cliffs, and follow them westwards to the sounds of heavy machinery, where they find and destroy a Clockwork Excavator that has been rampaging out of goblin control.   Full report: First Steps Into the Dark

    Location
    The Mine
    Additional timelines
  • 1999 AcA

    5 October

    And yet more goblins
    Expedition

    The party once again entered a deep sleep inside their bracelets, before returning to consciousness. They retrace their steps east, before continuing east to the head of mining operations. Finding it also under goblin control, they kill the goblins and the goblin naga behind it all. The party continues east before reaching the city marked as "Assholes" on Jaxton's map.   Full report: And Yet More Goblins

    Additional timelines
  • 1999 AcA

    24 November

    Ryder takes note
    Diplomatic action

    Ryder Kabalyero is an old soul to Synthacrosia. However, he has long since remained dormant inside his bracelet. Long enough that he's lost all memory of this tower -- thus when he finally emerges from his bracelet, right in the middle of a conflict, he is extremely confused.   The self published cult researcher begins taking notes as soon as he regains a writing utensil. What follows is Ryders personal notes on his introduction to this world.   Full report: Ryder Takes Note

    Location
    City of Assholes
    More reading
    Ryder Kabaleyro
    Additional timelines
  • 1999 AcA

    9 December

    The Stairs are in use once again
    Life, Achievement/ Win

    In a twist of fate, the cult researching Ryder disappears into his bracelet, mere hours before the party reaches the north eastern stair, home to the cult of ascension, a family of fervent followers who are harvesting soul coins to pay the toll of ascension. After a brief battle, the party bests the cult, takes the coins, and climbs the stair. They've done what no one has done in many years, and left floor 1 -- and the tower begins to take note.   Full report: The Stairs are in Use Once Again

    More reading
    Cult of Ascension
    Additional timelines
  • 1999 AcA

    16 December

    First Floor Intermission
    Expedition

    What was 4 before, is now 6, as Ryder re-awakens, and Xora joins the group. After brief introductions, they begin to explore level 1-i. As they progress, the party finds the area to be maze-like, and full of clockwork -- it's going to be a challenge to get through here.   Full report: First Floor Intermission

    Additional timelines
  • 2000 AcA

    4 January

    Attempting to escape the maze
    Expedition

    Xora remains in her bracelet as the rest of the party unpauses from the freeze in time. With one fewer member, they continue to attempt to make their way through the level 1 interstitial.   Tiddles, Naro, Ryder, and Opal search as a group, finding chests and keys, and taking care of small clockwork, while also having to deal with a tough to kill clockwork mage.   Full report: Attempting to Escape the Maze   Meanwhile Rusticus is on his own, going toe to toe with massive clockwork guardians.

    Additional timelines
  • 2000 AcA

    13 January

    The center
    Expedition

    Tiddles and Rusticus retreat into their bracelet, as Opal, Ryder, and Naro continue to explore. With only three of them, the task of finding the center of this floor becomes that much harder.   Finding more keys and map pieces, and powering themselves up along the way, the trio makes their way around to discover 4 magically locked doors. Finally solving one of the puzzles, they open the door and find themselves face to face with Jaxton   Full report:The Center

    More reading
    Jaxton Saleg
    Additional timelines
  • 2000 AcA

    26 January

    The chase is on
    Diplomatic action

    Nearly defeated at the hands of Jaxton's clockwork minions. However thanks to an assist from the mysterious Lisk , and some quick buffs from Ryder Kabaleyro , they manage to survive and destroy the constructs.   After the party takes looks around the control room, they ascend the stairs to find themselves in a quaint village at the head of the river The Spillway.   Full report: The Chase is On

    Additional timelines
  • 2000 AcA

    3 February

    A Boat Down the River
    Expedition

    Lisk takes time out in his bracelet, while Tiddles the Partizan re-appears after a short absence. Together, Tiddles, Opal , Naro Velis , and Ryder Kabaleyro continue with the original plan -- pay Alfrida and Remi the agreed upon total, and rent their boat for a voyage downstream.   Full report: A Boat Down the River

    Location
    The Spillway
    Additional timelines
  • 2000 AcA

    9 February

    The Two River Cities
    Expedition

    The Party meets catfolk Isamu , who tells them what he saw at Tamworth . The party decides to instead head to Beachcastle , but what they see there sends them fleeing in terror back to Tamworth, where they must use their stealth to make it by the guards, and ascend to floor 3.   Full report: The Two River Cities

    Additional timelines
  • 2000 AcA

    2 March

    A Trial of Sand and Scorpions
    Expedition

    Entering the third floor, the party was overcome with an urge they hadn't felt since they appeared in the tower -- thirst. Their bodies reacted to the air and heat of the third floor by immediately reactivating one of the base needs to survive, thirst. What follows is a brief, but frantic, search for water in the Village of Mold .   Within the village, the party finds some water + supplies, and a brief encounter with a barrel. After dispatching their foe, and collecting the supplies, they make their way out into the desert, at a double-speed pace, only to find themselves in the company of many, many scorpions.   Full report: A Trial of Sand and Scorpions

    Additional timelines
  • 2000 AcA

    16 March

    The pause between chapters
    Miscellaneous

    Having almost died to a giant scorpion, the party collectively decided "yeah we don't care what's in the cave, let's go" and left the area.   A few hours later, they found themselves lost in a sandstorm. Walking in circles in the heat was exhausting them. But they saw something in the distance, and made their way towards it... meeting a new friend.   Full report: The Pause Between Chapters

    Additional timelines
  • 2000 AcA

    22 March

    Quicksand, Sandstorms, and the Pits
    Expedition

    Lisk takes time out, while Rusticus re-appears. The party makes their way from Zinnia's humble abode, out into the desert.   Soon they run into more of their favourite substance: sand. The sand is sinking, the sand is storming, and the sand is hiding a terrifying encounter that nearly kills two party members. They just barely escape, only to run into an animal abusing alchemist, who's set traps that reveal a secret about Naro Velis ...   Full report: Quicksand, Sandstorms, and the Pits

    Additional timelines
  • 2000 AcA

    6 April

    A chance meeting with the creator
    Gathering / Conference

    With Naro Velis being revealed to be drow, and the party in pain from dealing with a terrifying hungerer, and crazy alchemist, the party decided to sit down to rest. Upon leaving the ruins they are currently resting in, they may continue trekking towards the ever nearer tower of stairs.   Saving a parasitized druid, and making their way through the swamps of Sanctuary , the party found Locorin who died before their eyes, not before leaving them with a parting gift.   Full report: A chance meeting with the creator

    Additional timelines
  • 2000 AcA

    4 May

    The Swarm
    Plague / Epidemic

    After hearing what they need to do from Locorin, the party found they were stuck waiting for the door to the 4th floor to unlock. Not only that, but all of the time-frozen insects they passed through Sanctuary had begun moving once again, making a bee-line straight for them.   They needed to prepare and fortify the shack they were in, fast.   Full report: The Swarm

    Location
    Sanctuary
    More reading
    Log 16: The Swarm
    Additional timelines

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