Necromancy Profession in Seiðrheim | World Anvil

Necromancy

In the old days, every town and village had it’s resident Necromancer, they would protect the villages and towns from other practitioners of the dark arts, mainly from rival villages. They lived on the graveyards, and they kept the graves and buried the dead. Some would put wards on their village’s dead to protect them from being risen and used to fight their own people. Others would prepare all the dead as their own personal army of zombies, raising them when the time came to defend the village, it was an honor to serve to protect the city, alive or dead. Many necromancers were amalgams of current day priests and clerics, they just knew how to raise the dead as well as how to keep them dead. After about a century the practice of having a village necromancer gave way to the more established religions of the time and priests and clerics came to the lands, but necromancy was still legal.

In the early parts of this era Falner Brigthbeard went on a sort of necromantic rampage, and cursed the lands with legions of undead, led to the Dwarves and Orcs outlawing Necromancy. The Orcs are far less tolerant than the Dwarves, who let a little necromancy slide. The Orcs, who were hit the hardest by the undead uprising, have a zero tolerance approach to necromancy, and will imprison or kill any practitioners of the dark arts. Some spells from the necromancy school are still allowed, but the raising of the dead or spirits is firmly outlawed. The Dwarves have been known to look the other way when a necromancer shows up in a time of need and saves a village or city, but in times of peace it is a very political issue, and necromancy can be ignored or used to garner reputation in the Dwarven courts.

Type
Arcane

Comments

Please Login in order to comment!