Urdaggar Tribes of Valor - Freeband Organization in Faelon | World Anvil

Urdaggar Tribes of Valor - Freeband

Faction Assembly Rule: May not have more than one Hunter for every full 75 gold in the freeband’s base cost.   Battle Lust. In a freeband led by the Wolfkarl, Valor faction models are +1dl to Morale tests while engaged. Valor faction Hero models may not Evade.   Hunter’s Mark. In a freeband led by a Valkyrie, all faction models armed with ranged weapon from the bow or crossbow groups start with a token. When making a ranged attack, the model may discard the token to receive a +1dl modification to RAR for that attack

LEADERS

 

Wolfkarl (Leader)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d12Wolfsword d10+1 Mighty**453d12Leader,Parry [1], Fearsome, Battlecry, STR d10, Hunt d839

Valkyrie (Leader)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d12Longspear d8 Standoff**6s33d12Leader, SPR d10, AGL d10, Scout, Spotter,Parry [1], Deft, Backstep39

CASTERS

   

Bear Mystic


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d62 x Handclaws d4**422d8CAR [Bear Magic] d10, 15 Power,Mystic Dance31

Bear Magic

Bear Magic is spirit magic. This is the Freeblades spell list for the Bear Mystic.


Power CostSpell NameEffectDuration
(3)Bear FormYou are replaced with a Bear, assuming its from. If the Bear is dropped or Panicked, you are dropped or Panicked. When you are in Bear form, you are NOT a Spirit. You revert to your normal state when the spell ends. You retain all lost LP through your replacement with a Bear form and return to your normal state. You may choose a Charge action while in Bear Form even if you cast a spell that turn.C
(2)Bear's GrowlAll enemies within 12” of you are -1dl to all DISC tests that turn.C
(3)Hard to KillTarget gains a life point. This life point is the first one lost. If it is not lost, it is removed without penalty when the spell ends. 9” range.I
(1)HealTarget recovers 1 LP that it has lost. 9” Range.I
(1)Hero's WillTarget is +2dl DISCC
(3)HibernateTarget makes a SPR test 4. (test 2 if on a 50 mm or larger base)
• Crit: No effect
• Pass: Target is [blocking:339815]
• Fail:Target is Stunned
• Tarch: loses this turn’s movement and is Restrained. This spell has no effect on Tireless models.
C
(1)Maternal InstinctTarget has the Bonded [any one friend] talent. Friend to which the target is Bonded is chosen when the spell is cast.C
(2)Maternal SpiritWhen an enemy attacks the target in melee, it must pass a SPR test 6 or it must treat the target as if it has the Spirit talent.C
(1)Raging FuryTarget gains Power Attack [2].C

Bear Form


SPDMARMWDEFAVLPDISCSPECIAL
7d102 x Claws d843[Caster][Caster]Fearsome, Bear Hug, Diehard [+1], END [+1dl]
 

Snake Mystic (Caster)

The Snake Mystic may be taken as an Ally [Trusted] in the following freebands: Urdaggar, Black Rose, Black Thorn, Shakrim.


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Barbed Javelin d6+1**422d6CAR [Serpent Magic] d10, 15 Power, Slither, Serpent Dance, Allied [Trusted]31

Serpent Magic

Serpent Magic is spirit magic. This is the Freeblades spell list for the Snake Mystic (Caster).


Power CostSpell NameEffectDuration
(3)EnchantTarget takes SPR test 5. If failed, you determine the only type of movement action target may take from: Charge, Hold, Maneuver, Run, Break Off. Charmed models may not make any reactions.C
(3)Hard to KillTarget gains a life point. This life point is the first one lost. If it is not lost, it is removed without penalty in the End Phase. 9" range.I
(2)LureTarget gains Taunt. Target model is +1dl DISC for the DISC test associated with the Taunt action.C
(1)ObscureTarget is +2 to ranged DEF.C
(1)Poison SpitMaximum range 9”, d10 damage ranged attack. Those hit by this attack take an immediate END test 5 before the damage roll and gain a Poison [END] Token if the test is failed. Missile Spell.I
(1)SerpentineTarget gains Slither.C
(2)ScaredTarget enemy takes a SPR test 5 and if it fails, treats all of your friends as Fearsome.C
(1)SerpentineTarget gains Slither.C
(2)SlipperyTarget gains Elusive [+2].C
(3)Summon ShalkarakA Shalkarak Creature model is placed within 6" of Caster and at least 6" from any enemy. Spell is Target Number 4 to cast.C

 

HEROES

 

Boar Warrior


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Battleaxe d10**423d10Bold, Bull Rush, Hardened, Die Hard [2], Wild Charge, END d1028

Beserker


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d102 x Dire Claws d6+1**433d10Fearsome,Frenzy,Tough [1], STR d1032

Night Hunter


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d8Short Sword d6d12Bow d6
8"-16"-24"
522d8Accurate Shot [2], Dodge [1], Scout, Sniper [1], AGL d10, Hunt d8, Stealth d828

Lioness


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Greatsword d10**533d10Infiltrate, Pouncer, Arboreal, Assault , Taunt [1], Stealth d10, AGL d10, Hunt d832

 

FOLLOWERS

 

Slinger


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d4Knife d4d6Sling d8 6"-12"-18"421d6Find d88

Unproven


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Longspear d8 Standoff**5s31d6*12

Hunter


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Short Sword d6d8Bow d6 8"-16"-24"421d6Scout, Hunt d6, Limited(75)13

Kaorl


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6War Axe d8**5s21d6Veteran [3, RAR d6, War Axe d8 Thrown 2"-4"-6"], Kinship9


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