Falkaaran Adventurers - Freeband Organization in Faelon | World Anvil

Falkaaran Adventurers - Freeband

Faction Assembly Rule: May not have more than one Sherrif's Levy for every 75 gold in the freebands base cost. Only one Jhenkar may be taken in a freeband, and only when the Shadow Hunter is taken as Leader or Caster.   Falkaaran Tactics: In a freeband led by the Jendal Bladeseeker, prior to each initiative roll, the Falkaaran player may adjust his initiative die by +/- 1dl.   Gritty Veterans. In the End Phase of a turn in which a freeband led by the Ravenblade Lieutenant is considered broken and no other game end conditions have been met, remove all models belonging to that freeband that are not faction heroes from the encounter area, continue play for one more turn and then take the normal actions associated with that freeband being broken. Models removed in this way do not count as dropped or run off.   We've Seen Everything: Hero models in a Freeband led by a Shadow Hunter pass morale, fear, and terrifying tests on a TN3.

LEADERS

 

Jendal Bladeseeker (Leader)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d12Kolekar d10**553d12Leader, Active Defense,Parry[2], Swordcatcher, Counterattack,Missile Parry [1], AGL d1039
 

Ravenblade Lieutenant (Leader)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d12+1Longsword d8**5s53d12Leader, Parry [2], Bold, Deflect, Deft, Shield Bash, DEX d10, Lieutenant [Falkaar, Haradel, Thormenal, Ravenblade]39
 

Shadow Hunter (Leader)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d8Longsword d8+1**443d12Leader, 15 Power, CAR [Varanic Rites: Hunter] d10, Spelldancer39
 

CASTERS

 

Shadow Hunter (Caster)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d6Longsword d8**442d8CAR [Varanic Rites: Hunter] d10, 15 Power, Spelldancer31
 

Varanic Rites: Hunter


Power CostSpell NameEffectDuration
(3)Ailea's LightAll melee attacks against target are at -2dl.C
(3)Ailea's RevelationRemoves Stealth and Camouflage Tokens and cancels the effects of Disguise from all models within 18”. Divination.I
(2)Glareyn's GuardTarget gains the Active Defense, Contain, and Protector talents.C
(2)Modo's CallTarget gains Taunt. Target model is +1dl DISC for the DISC test associated with the Taunt action.C
(1)Modo's MendingTarget recovers 1 LP that it has lost. 9” Range.I
(1)Tahnar's BlessingTarget adds +2dl MAR or RAR, your choiceC
(1)Valar's VisionTarget gains Witchsight and is immune to the effects of Gloom and Darkness.C
(3)Valia's JourneyTarget friendly model gains the Spirit talent and is considered Discorporate while the spell lasts.C
(1)Vidunar's Hammerd8 damage ranged attack. Those hit by the attack pass a SPR test or are Knocked Down. Missile Spell.I
 

Fire Wizard


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Staff d6 Two-ended **422d8CAR [Fire Magic] d10, 15 Power, Spellguider [1]31
 

Fire Magic

Fire Magic is energy magic. This is the Freeblades spell list for the Fire Wizard.


Power CostSpell NameEffectDuration
(2)Cone of FireCreates a d8 damage cone. Those hit by this attack gain a Flame Token.I
(1)Dire FlameNo model within 12” of you may use a special action to remove Flame Tokens.C
(3)FireballPlaces a d8 damage AoE 4” centered on the target enemy. Missile Spell. Flame.I
(1)FlameskinAny model that contacts (or is already in contact with) the target must pass an immediate AGL test 5 or is hit for d6 damage.C
(1)Flaming WeaponTarget gains +1 dl damage for one weapon of your choice. That weapon also gains Flame.C
(1)Heat StrokeTarget becomes -2dl to END tests and cannot Run.C
(1)IlluminateThis spell places an AoE 4”. Any game effects that restrict LOS or provide a bonus to DEF for ranged attacks are negated in the AoE. Models attacking targets in the AoE are +1dl to ranged attack tests.C
(1)ScorchThose hit by this spell must pass an END test or lose one LP. The target number of the test is the target’s base AV. Each level of Critical Hit success adds +3 to the TN of the END test. Missile Spell. Story: heat metal.I
(2)Wall of FireCreates a wall in a straight line 1-6” long, 1” wide and 2” tall. All of the wall must be within 18” of you and more than half of its length must be in your LOS. Friends do not block LOS for the purpose of placing the wall. Wall of Fire conceals models seen through it. It cannot be cast on top of models. Models passing through the wall gain a Flame Token and must pass an AGL test 5 or take d6 damage.C
 

HEROES

Jhenkar (Leader Companion)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d12Bite d8**522d10Spirit, Dodge [2], Protector,Bonded [Shadow Hunter Leader], Witchsight, Demon, AGL d1234
 

Jhenkar (Caster Companion)


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Bite d8**522d8Spirit, Dodge [2], Protector, Bonded [Shadow Hunter Caster], Witchsight, Demon, AGL d1231
 

Karadal Bladesister


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d10Longsword d8+1**552d10Parry [2], Accurate Strike [2], AGL d1028
 

Knight Defender


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
5d10Warhammer d8+1**5s62d10Parry [1], Hardened, Fortress, Mountaineer, STR d1029
 

Knight Mariner


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10Cutlass d6+1**532d10Parry[1], Dodge [1], AGL d12,Feint[1], Accurate Strike [1], Sergeant [Sailor, Maine], Amphibious29
 

Forester


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d10+1Longsword d8d10+1Longbow d8 12"-24"-36"532d10Arboreal, Block, Rapid Reload, Scout, Sharpshooter, Hunt d8, AGL d10, DEX d1035
 

Witchcat


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
8d82 x Claws d8**522d8Arboreal, Infiltrate, Witchsight, Bonded [Forester], Dodge [1], Animal, AGL d10,Fast26
 

Perakkir


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
5d10+1Sakhazet d8+1Lethald10+1Composite Bow d8
10"-20"-30"
532d10Dodge [1], Scout, Harasser,Fly Low [SPD X][Low, SPD 10],Light Cavalry, AGL d10, DEX d1038
 

Perakkir Scout


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d10+1Sakhazet d8+1
Lethal
d10+1Composite Bow d8
10"-20"-30"
442d10Parry [1], Elusive [1], Scout, Harasser, Wayfinder, Dismount [Perakkir], DEX d10
 

FOLLOWERS

 

Faeler Swordsman


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Longsword d8**5s31d6Veteran [+1dl DISC, 1]. Veteran [Squire,1]11
 

Pikeman


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
6d6Pike d8 Impact, Standoff 2 , Unwieldy**5s51d6*15
 

Sailor


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Cutlass d6+1d6Grappler d6
Pull, Scale, Thrown,
2"-4"-6"
421d6Amphibious8
 

Sheriff's Levy


SPDMARMWRARRWDEFAVLPDISCSPECIALCOST
7d6Short Sword d6d8Longbow d8
12"-24"-36"
431d6Scout, Limited(75)16

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