Astrologer
Astrologers have overcome the difficulty of inscribing such complicated spells through the use of their orreries. These devices are used to show the relationships of the various constellations. An orrery is a silver ball surrounded by 13 rings, each of which supports a different constellation. These rings are linked together to represent the order and movement patterns of each constellation. A small lens inset into the central sphere emits a cone of faded blue light that shines up through the rings that surround the central sphere. When properly calibrated, an orrery can show an astrologer which constellations he will be able to see on any given night. The astrologer need only move the outer rings a bit in order to set the orrery to the requested date. At that point, the cone of light shines on the constellations that will be visible on a given night. All of this information is very useful for the astrologer and helps him to decide which spells to hang on which constellations.
Orreries are essential in the designing of scrolls as well. An astrologer without an orrery will be unable to scribe a spell onto a scroll, regardless of his skill or level. Orreries are never complete when an astrologer first gains them. Instead, they have only the six most basic constellations on them, allowing the astrologer to inscribe spells of 1st through 3rd level. After that, the astrologer must gain the knowledge to carve a gem into the other constellations. For every level the astrologer gains, he may attempt to craft another constellation for his orrery. This requires a successful check against gem cutting, and the gem used (while it may be of any sort) must be worth at least 500 gp. The astrologer may then use his orrery for spells up to 4th level. Another spell level is added to the usefulness of the orrery for every additional constellation which is added to the device, up to a maximum of 9th-level spells.
Comments