Archmagicians Ward Military Formation in Albion | World Anvil
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Archmagicians Ward

This group of knights, formed from part of the obligations the Guild of Magicians holds, is tasked with protecting the Archchancellor of the Guild of Magicians. While obviously it has a higher proportion of magicians in their employ, in fact they make up roughly half of the typical bodyguard regiment of 8, there is also a strong showing from the martial arts. While this is partly out of nescessity, there are not that many powerful magicians that can be tempted away from more lucrative proffesions, even with the threat of manorial lordedom, it is also a practical consideration. Many a foe attempting to attack an archmage may be more of a magical threat than physical one, and an arrow can kill most people all the same.

Composition

Manpower

The standing force, those that travel with the archchancellor around, is a force of 8, 4 magicians and 4 martial experts, all knights drawn from the holdings of the guild. In addition of course the knights bring a small permanent retainer, bringing the force up a couple dozen in total.
At the guildtower itself is another similarily sized force, but they are often not in, tending to their manors or fulfilling other obligations. Switching once a year allows for a relativly fresh force that can still handle their obligations.

Logistics

Logistical Support

Supported mostly by whoever they happen to be staying with, as a rather small force, if you are being visited by the archchancellor, you probably have the resources to house them. While travelling they will stay at local inns or camp, carrying supplies. Of course they also can magically produce supplies for themselves.

Auxilia

Each knight brings their permanent retainer, not their wartime retainer, which consists of, typically, a stablehand, 2 bowmen, a page or squire, and a general servant or two.
Type
Escort
Overall training Level
Professional
Assumed Veterancy
Veteran

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