Marabin Settlement in Zillarum | World Anvil
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Marabin

Marabin is the largest port city on the mainland, and one of the biggest population centers in the known world. It sits on the western edge of the continent of Kantrinna, about a couple days ride northwest from Arcanum and the Great Shrine of Lumina. A city with a long history, as of 15 years ago, Marabin has been governed by Pellton "Pell-Mell" Dunkirk, a retired pirate captain whose control of the city has brought a new era of prosperity.   Marabin is known for its bustling ports, its colorful markets, and diverse population. It exists on three terraced levels connected by fine white stone steps, the roads all made of clean, polished stone and tile. Numerous stone bridges connect various parts of the city over the water, a series of canals criss-crossing the whole of Marabin. The city also has an extensive sewer system, which is something few other cities have.

Demographics

  • 65% Human
  • 20% Beastmen
  • 15% other (elf, dwarf, and various half-blood)

Government

Autocracy. Governor (Pellton Dunkirk) and the bureaucracy that supports him.

Defences

Large stone walls surround the entirety of Marabin, protecting it from the elements and any that would seek to endanger it. The city supports an army of professional soldiers, guards, and town watch. Each noble in residence maintains a small force of personal bodyguards. Further, the townsfolk are expected for form militias in situations of dire emergency. However, there has not been a need to defend the city in quite some time.

Industry & Trade

Almost any goods or services are readily available. Many inns and taverns support travelers.

Infrastructure

Districts and Wards
  • Military Ward (Stonewall Road - Guardhouse, Training Grounds, Barracks, Armory)
  • Top Tier District (Governor's Lane - Governor's Mansion and Courtyard, Highlamp Row - Administration Buildings and Bureaucrat Housing)
  • Park District (Park Avenue - Parks, Mad Raven Tavern, Novelty Shops)
  • Enlightened District (Bright Side - Temple, Orphanage, Academy, Entertainment)
  • Craftsmen's District (Stonearch Way - Specialty Shops, Markets, Craftsmen's Housing)
  • Merchant's Ward (Main Street - General Markets and Shops, Merchant Housing)
  • Beggar's Ward (Scarp Side - Slums, Buskers, The Lewd Beggar Tavern)
  • Miller's Ward (Lowmill Stairs - Watermills, Windmills, Silos, The All Inn)
  • Guild District (Guildhall Passage - Guildhouses, Crafter's Homes and Shops, Bloated Cask Tavern)
  • Magician's Ward (Darkthorn Alley - Magic-related Shops and Services, Crossed Wands Inn)
  • Port District (Port Side - The Drowned Rat Tavern, Shipyard, Storehouses)
  • Dock District (Barrel Yard - Drunken Seagull Tavern, Dockhouse, Storehouses)
  • Common (Food and Novelties Market, Goddess Statue, The Stumble Inn)
  • Other (Farms, Stables, some taverns, buildings outside city proper, etc.)
Inns and Taverns
  • Drunken Seagull, Lewd Beggar, Bloated Cask, Crossed Wands, The All Inn, Mad Raven, The Drowned Rat, Stumble Inn, Cloak and Stagger

Guilds and Factions

Guilds for every profession can be found in Marabin. Since the start of Pellton Dunkirk's governorship, all competing factions have been dispersed or at least have faded from public view.

History

In the city's history, there have been many years of the city and its trade routes being harassed by pirates from the south, including its current governor. Further, rival guilds and factions have vied for power and influence for generations. All that changed when Dunkirk put down roots and sought to change his ways, and change Marabin for the better. Using his reputation, power, and influence, he brought everything under his control and now ensures the city's stability.

Architecture

Marabin is a colorful town, with many houses and buildings of varied looks. Most homes have whitewashed stone walls with bright tiled roofs of every color imaginable. Businesses, guild halls, and the like have color-coded roofs, though no official laws enforce this (shops tend to have some shade of green on their roofs, taverns generally have red roofs, and so on).   Some of the larger buildings have features that are not dissimilar, such as the rounded storehouses with green roofs. The governor's mansion is made of the finest materials and thoroughly impressive, with a well-cared-for courtyard with fountains and statues and similar. A path of bright, polished blue and grey stones leads to the carpeted awning over the entrance.
Marabin

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