Wet Condition in Ziemia | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Wet

Description     Sources
  • Rain
  • Burst water barrels
  • Dew on long grass/crops
  • Traversing shallow water
  • Direct hit/Splash/Trail from water type abilities
    Positive Effects
  • Heals Flauranaughts 10% per turn
  • Doubles plant wall hp
  • Heals plant wall hp 20% per turn
  • Heals Merfolk 10% per turn
  • Increases Merfolk Mov by 50% per tile when unit is inflicted with the Wet condition
  • Halves fire type damage
  • Halves fire's spread
  Negative Effects
  • Double damage from electrical attacks
  • Act as a conduit for electrical attacks (extra tile in each direction)
  • Certain terrain will become slippery when wet(cliffs, short grass, tile, slopes)
  Removal
  • Time (5 turns)
  • Proximity to heat (doubles the time multiplier)
  • "Remove Status" spell
  Other
  • Flying units do not get the Wet condition when passing over Wet tiles
  • Units or tiles effected with Wet cannot be Oiled
  • Units or tiles effected with Oiled cannot be Wet
  • Units or tiles effected with Sticky cannot be Wet
Type
Physiological

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!