Elemental Focus, Earth in Zheng-Kitar | World Anvil

Elemental Focus, Earth

Edict: Remain loyal to your allies and always work to further the aims of the group. You must protect your allies from harm and defend their honor when called into doubt.   Bonus Feats: Great Fortitude, Iron Will, Blind-Fight, Skill Focus(Perception), Alertness, Combat Reflexes, Archon Style, Archon Diversion   Spell-Like Ability: Earth Tremor(Deals no damage)  
Arms of Elhanan: At 1st level, the Sacrament Striker gains the ability to give themselves reach by spending a move action to cloak their arms in rock, metal, or stone. These arms break apart whenever they take a move action(But not a 5ft Step), or they can sacrifice them(taking no action) and break them apart(Losing access to the arms until the end of your next turn) to halve the damage from a damaging attack.   Sirion's Anchor: At 3rd level, the Sacrament Striker can form a thin tether from rock and metal to a creature within 15ft as a standard action that does not provoke Attacks of Opportunity - either a willing allied creature(Requiring no check), or any other creature by making a grapple check against them. Until the tether is broken, both creatures automatically move if the other moves to stay the same distance to each other when the tether was formed. The tether has hardness 5 and 15HP, and lasts until broken or until the tether would pass through an object or obstacle it could not go under, above, or through(Creatures do not count for this, but objects such as pillars, walls, and the like would break the tether). At 7th level, the anchor may be formed to allies as a movement action, and when forming the anchor to enemies the Striker can choose to do so as a movement action by taking a -5 on the check.   Vibration Engine: At 7th level, the Sacrament Striker becomes capable of reading the subtle vibrations in the earth, granting them tremorsense out to 30ft. At the end of each of their turns that they did not move from their square they begun their turn in, the Sacrament Striker deals one point of sonic damage per HD they possess to all hostile creatures within 5ft of them. Alternatively, instead of dealing sonic damage, they can attempt a CMB check against one creature per 3HD they possess within 30ft - success against that creature means they move 10ft closer to the Striker and 5ft closer still for every 5 by which the Striker beat the target's CMD. If you tether to an ally with Sirion's Anchor, they begin dealing the AoE sonic damage themselves at the end of each of their turns they do not take a move action - this damage ends immediately if the tether is broken. At 9th level, the sonic damage from this ability ignores allies.   Malachai's Malediction: At 13th level, the Sacrament Striker's tremorsense extends to 120ft, and they gain the ability to replicate a break enchantment, stone to flesh, Neutralize Poison, or remove curse effect on a creature that they are in contact with who is also in contact with the ground by spending one minute in contact with them in quiet meditation. They can only use the non-tremorsense part of this ability on a given creature once per day.

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