At'ars Curse
At'ar, the local name for Amauntor, the god of the Sun is both a kind and a cruel deity. His bright rays bless the day, providing warmth and light, allowing plants to grow and the salts to be drawn out of the water. Yet to some, the powerful heat and light is a cause for fear and loathing.
At'ars Curse is the name given to the madness that affects those who have become lost in the desert dunes, who are dehydrated and disoriented and have gone beyond panic and into desperation. Symptoms can range from fits of hysterical shouting or laughter to often brutal self-harm which transfers to those who try to help, in many cases. This can cause the sufferer to be ostracised and left alone to avoid their blows, their ear-shattering screams and their truculent raving.
When an afflicted person is rescued alive from the dunes, it is usually the priests and acolytes who tend to them, of no particular temple. It is known to the carers that the best cure is a cool, dark isolated room, with plenty of water and small amounts of sweet fruit to build up the strength. Recovery time can be from two to twenty days, dependent upon the depth of the affliction. Those who are restored to health generally seem to be unscarred by the experience, however, there are those who simply do not respond to treatment, who are too weakened or too injured to survive. Inevitably there are cases of sufferers dying out in the desert, undiscovered until many years later.
Such is the nature of At'ars Curse and only the most resilient are immune to the effects. The Cursed are held up as examples of what happens if travellers are ill-prepared for desert travel.
Causes
Symptoms
Treatment
Prognosis
Sequela
Affected Groups
Prevention
History
Cultural Reception
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