Disciple of the True Flame

Disciples of the True Flame are servants of the Brotherhood of the True Flame, a society of pure flame elementalists.    Considered to be the lowest rank of the society, Disciples are not entrusted to learn the secrets of fire magic but are instead given the duty of protecting temples and other gathering places of the society. They are often given minor blessings and armor that protect them from fire magic, so the mages of the society can work their magic with impunity.
Medium humanoid (any race), any alignment   Armor Class 19 (plate+forge soul feature)
Hit Points 60 (8d8 + 24)
Speed 30 ft.   STR 19 (+4)
DEX 10 (+0)
CON 16 (+3)
INT 10 (+0)
WIS 13 (+1)
CHA 12 (+1)
Damage Resistances fire
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Forge Soul. While wearing heavy armor, the priest gains a +1 bonus to AC.
Magic Weapons. The priest's melee weapon attacks are magical.
  Forge Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, plus 9 (2d8) fire damage, and the target must succeed on a DC 13 Constitution saving throw or ignite in flames. At the start of each of the target's turns, the target makes another Constitution saving throw, taking 4 (1d8) fire damage on a failed save, or ending the effect on a success. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames, the effect ends.


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