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Yrea

15th of Pelinal, 307

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What is Yrea?   Yrea is a world of both dark, gothic fantasy and flintlock, swashbuckling adventure. Stories don't always end well, and you often can't tell the white-hats from black. It's a world of wild new discoveries. Old ways and traditions find themselves challenged by new technologies and outlooks on the world. Even as the ancient nations search for ways to survive the tide of change, young nations are born and grow in strange and untamed lands.   All the trappings of D&D exist in Yrea, but maybe not where or how you might expect them to:   - Dwarves build their cities beneath the earth, spending much of their time in research. They care little for the goings-on of the world above. - Elves are the inheritors of a millenia-old spiritual and tribal tradition. - Goblinkin are rulers of an autocratic nation built on the conquest of monstrous tribes. They are a major looming threat to neighbouring countries. - Humans are populous, but only within a relatively small region of the world. Though they have developed some of the highest modern technologies, they also have long-running roots in nomadic tribes. - Kenku are a people in exile from their ancestral homelands. For centuries, they have dedicated themselves to returning to the skies, with little success. - Yuan-ti are an incredibly secretive, monastic race. They preach the merits of their strange god to the mammals.

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