One of the things I realized that made for a campaign that stales quickly is when the GM has to do all of the heavy lifting. Fleshing out a scene or scenario shouldn't be that difficult, or become boring or repetitive.
Also, I wanted to be less of a Game Master more of a Gamer, with, say, a specialty in rules discussion and team collaboration. I wanted to be in the game!
Eventually, this series of articles will form the material for "Fate Duo - Adventures Made for Two.
This category deals with how to randomly generate elements as random events and encounters for use in scenes, sessions, and scenarios.
We're basing our concept heavily upon "Fate Solo" by Kenny Norris.