XOA 2: Project Gilead Plot in XOver | World Anvil
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XOA 2: Project Gilead

The Scruffians, having broken The Klehnak out of the penal system of Frye have proven themselves to the Pirate Queen of Serenity's Reach and have agreed to a one year partnership of sorts.   During the jailbreak mission, Dee decided to help a damsel in distress, Hottia Messicus, who turned out to have a Darkrider , a rare form of possession. They are sure that the Annular Necrocracy is behind what happened to her.   Now the team is attempting to find out more about Hottia's condition while their recon of the Royal Hegemony. The more the team learns about the Royal Families the less they like them. This group of humans have everything sewed up and aren't interested in level playing ground. They mean to keep every other being under their heel.   Does the Aether Sea need a team of saviors?  

Roll Call

The Lady of the Blue has picked up quite an additional complement of persons. Let's see if we can list them all here.

Plot points/Scenes

Scenario 1: We're Going Over Yonder

More Elves (scene): The team rescues a drunk elven bard Aziraethin Craeruzel from a Dark Knight and head Out Yonder. Arriving at Shipnutts on Scruffia, it seems they are the patron aints of lost causes as they next "rescue" an apparently drunk Brightblade (scene).  

Scenario 2: We're Off To See the Wizard

Lady of the Blue arrives at Waypoint (Out Yonder) to find Famine in the Land (scene); deciding to help out, they head Off to See the Wizard (scene). For defeating him and rescuing the colony, our crew of heroes are inducted into the Order of the Iron Misalon Tree (scene). The crew realizes that Hottia Messicus is getting worse, and continue to...  

Scenario 3: Phenomena

The Lady's Arrival at Phenomena (scene) is silent and without alarm, and the team locates the Temple. Pressing Into the Temple (scene), they find what they need to heal Hottia and a lot more than they bargained for... knowledge that sets them on a collision course with the Annular Necrocracy.

Components

Goals

- Continue the Recon. Now that we've got good working identities, a little "cred," and an employer, maybe we can continue on with out recon so we can develop a strategy to get to Homeworld.

Hooks

  • Explore Phenomena. What does Phenomena have to do with anything?
  • Explore the Aethersea Adventurer's Association. Just a team of well publicized thrill seekers or agents of the Hegemony (or someone / something else)?
  • Stakes

  • Search for a Cure. Heal Hottia of her condition or she will have to remain on ice... or worse.
  • Moral Quandaries

  • Impending Judgment. Why has Nula of the Annular Necrocracy come under judgment? A sector run by lich kings? That can't bode too well, right?
  • Cruel Tricks

  • Can We Trust the Pirate Queen? We broke the Morag's Second Khlenak free from the prison world of Frye and now we're helping? working for? with? the Pirate Queen... how trustworthy is she? What's her plan for us?
  • Is This Our Fight? Just how jacked up is the Hegemony? Is it really oppression? Do our laws apply?
  • Plot type
    Arc

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