Surprises / Fate Duo
A Surprise Factor Roll (SF + 4dF) is triggered every time a – or + is rolled on the FSO. The - represents a negative surprise, the + a positive. If - - or ++ are rolled, roll twice.
The Surprise Factor starts out at 0 and each Surprise Factor Roll that does not result in a surprise increases the factor by 1. Once a surprise occurs, the Surprise Factor is reset to 0.
If the roll is equal to or greater than the Surprise Threshold then that level of surprise occurs. Surprise Threshold:
- 2: Minor Surprise - Some minor things are not as they appear. Tweak the wording of one of the aspects to reflect the minor change.
- 4: Moderate Surprise - The Scene takes a new direction. Change the wording of one or more of the Event Seed aspects to reflect a signficant change in the scene direction. Chasing a homeless guy who stole our supplies now becomes Chasing a homeless guy who is secretly a vampire.
- 6: Major Surprise - The Adventure takes a new direction. It's also possible that the world, as the PC knows it, changes. You may modify the existing aspects or add a new aspect to reflect the change. Mr. X has been kidnapped to become the human battery for some ritual or Mr. X offers to pay the characters an incredible treasure and a very good reason to protect his life.
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