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Xen

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Life in Xen was not always easy, not always fair, but it was at least uncomplicated. The Elves lived in glowing, ethereal cities of white stone where they spent their ageless years enthralled in art and philosophy. The Orcs hunted and gathered in their nomadic clans, the keepers and protectors of all that was primal and untamed. The Dwarves did their mining, the Goblins did their tinkering, and the halflings did very little at all. Finally the youngest of the races, the humans, struggled to build their simple villages and set their mark on this planet.   But that was then. And while life in Xen was still neither easy nor fair, it had become very complicated indeed. The humans had made their mark, and its shape was that of an empire. King Aegis XII rules over all human settlements and has been expanding further into Halfling and Orc territory. In response the Elf cities have united under a single banner, but as Elf land swells with refugees of other races a rising Elven Supreamicy movment has formed that threatens to take power away from the peacemakers and to enact purges on those they see as inferior.   All the while the Goblins fill the world with machines made from their mechanical city under the watch of a clockwork goddess. The Gorgon Institute, repository of all the world's knowlege, has unleashed an order of shadowy ninja librarians into the world in search of a mysterious artifact. A necromancer torments the Dwarven King by unearthing a grisly secret. The dragons have called their dragonborn to gather in a dence jungle beyond were any humanoid has ventured. And all the deities of Xen worry about a growing darkness within the source of all magic.   At the heart of all this is you. The future of Xen hinges on the choices made by you and your party, if you live long enough to make them.