The Guildhall and Market Wards Settlement in Wyrmland | World Anvil
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The Guildhall and Market Wards

Although the Lower Ward is far bigger, it's the one folks argue is vanishing. That should give a cutter some idea of the clout of these two wards. Each of them is tiny, but folks in Sigil Can't imagine the city without them.   Still, for all their supposed importance, there's not much to tell the two wards apart. The things that make them so ordinary are just what make them important to the city. Life's impossible with the basics of food, clothing, and the like, and that's what these wards provide. These are the wards of the mercers, greengrocers, provisioners, rug sellers, tinkers, and peddlers. This is where a cutter can buy all the common, useful, and everyday things he needs for life inside and outside the city. This is where a basher can find the great permanent portals to the other trade cities of the planes. Of all the areas in the city, this one is the most cosmopolitan. There's no greater preponderance of beings from one plane or another here; everything, from aasimars to tanar'ri, mingles here, and there's an unstated and ill-watched truce between all things that come to this ward.   The streets here are alive, day and night, with commerce, but just what's being bought and sold changes with the hours. Who wants to buy fruit in the blackness of night, when a cutter can't see the rotten produce that's being passed off on him? Who can take their entertainment during the day when there's too much work to be done earning a living? Hence, by day the market's alive with fruit sellers, vegetable stales, drapers, cutlers, and tinkers. And by night it's filled with bards, cook shops, wine peddlers, illusionists, and companions. There's something for everyone here.
Type
Ward
Location under

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