Groomah Species in Wruwara: Legends of Lunalah | World Anvil
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Groomah

Groomah (GREW-maw) are a harsh subspecies of Wruwara who have sadistic tendencies and hunt for trophies. Their diet seems to consist almost wholly of meat, but at hunting rituals, rites of passage and ceremonies they have been known to consume toxic herbs, fermented fruits and berries, psychotropic mushrooms, and large amounts of tree sap. Groomah wear jewelry made of bone on ceremonial occasions, and many individuals will carve and burn markings into their skin as a scarification tattoo, but these marks are simple and sparse, usually representing social status or family symbols.  

Personality

They display a ferocity in battle that matches that of no other Wruwara subspecies. They hunt with flanged maces, thorny spears with bony heads, and barbed arrows, almost always tipped in poisons. Outside of combat, they are equally fierce and aggressive, delighting in the pain and suffering of those they view as foes. To the Groomah, anyone that is not an ally or clan mate is a foe. With their allies, clan mates, and those they deem as friends, they can be just as fiercely loyal, fighting to the death for them. It's not uncommon to see a Groomah with it's lips curled back in a wicked, toothy grin, if not in a disgusted or angry snarl. They can be quick to anger, but on the other hand, once someone gets to know them, they can be equally quick to laugh, as they are very proud and boisterous.

Basic Information

Anatomy

Groomah sport a pair of glossy horns with three points each, that are short and wide. They often have protrusions on their shoulders, wrists and jaws, and sometimes knees and thighs. These 'hornlets' don't grow in a specific pattern special to the species, and each individual can have a wildly varying placement of numerous protrusions. Some can even be found with extended points on their spines and tails. These are traits of the insect-like chitinous skin they have under their fur, but it doesn't end with these hornlets. There are a few individuals that have large plates or ribs down their backs, stomachs, and arms and legs.
Groomah will also bundle the tails of their offspring into tight coils causing their tails to grow curled. The tighter the spiral of their tail, the more beautiful it's deemed to be, but some tails can be bent, broken short, or simply uncurled as complications of this bundling. Shades of their coats vary greatly in natural colors, but can commonly be found in browns and mottled gray-browns. Rare blacks with gray and white ticking is not totally rare, nor are whites and creams.
Their chitinous skin parts can come a wide variety of insect-like coloration, from a dark, glossy purple, to jewel-like greens, and some segments can take on the appearance of beetles, exotic roaches and wasps. Their large irises range in shades of greens and yellows and their pupils rarely widen from a singular point, given them the appearance of having no pupils.

Biological Traits

Chitinous: Groomah have thick skin like an insect, under their fur, or even have large chitinous plates on vital points of their body, such as their back, belly, or arms and legs. They gain +3 to their reflex and fortitude defenses because of this, but cannot wear heavy armor.
Poison Resistance: Attacks, effects, or even spells that deal poison damage are reduced by 3 damage as if the Groomah had damage reduction, and they gain a plus +3 to fortitude defense when defending against poisons or venom that would lower their condition.
Socially Favored Form: Myetis.

Ecology and Habitats

They live in the edges of deep, warm forests, and thick, tropic jungles across the planet. Groomah live in long, turf houses when found in forest regions, or collections of small huts made of skins and large bones when found in jungles, but very rarely can be found living in trees in nest-like huts woven from vines and wild grasses, mortared with mud and ribbed with bones.

Additional Information

Perception and Sensory Capabilities

Darkvision: Groomah can see up to 12 squares (60 feet for roleplaying purposes) in darkness. Additionally, they ignore concealment, even total concealment from darkness. They cannot perceive colors or minute details in darkness. This includes darkness produced from spells or effects.

Civilization and Culture

Naming Traditions

Most Groomah names are short bellowing sounds that roar or howl when spoken. Rutorn, Ashira, Houn, and Youshar are examples.

Interspecies Relations and Assumptions

They don't care much for other species of Wruwara, but have been known to trade with Awroon and even take partners with them. Groomah who do take Awroon partners often become fanatically obsessive over them, catering to their every need in any way they can, and their treatment can equate to that of a loyal servant to royalty. Groomah absolutely detest Fangeire, and can obsess over competing against them, even if they are an ally or close friend. It is often said of a Fangeire “the more a Groomah challenges you, the more they like you.” This is not entirely untrue, to be honest.
Scientific Name
Wruwara groomah
Lifespan
300 years
Average Height
Natrulus 6 ft (1.8 m) Wruos 5 ft (1.5 m) Myetis 8 ft (2.4 m)
Average Weight
210 lbs (95 kg)
Average Physique
Groomah have thick, powerful muscles and solidly built frames. Many have round, hard bellies but very little body fat on the rest of their bodies. A thin framed Groomah is exceedingly rare.

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