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Vinsavil, Goddess of Judgement

  • Alignment: Lawful Neutral
  • Domains: Trials, Contracts, Death
  • Items: Blindfold and executioner's sword
  • Symbol: A vertical line, with a downward point line drawn at the top on one side, and a semi-circle on the other
  • Background: In the aftermath of the Arcanic Crusades, trials were set up in countries all over Wren to punish those that had conspired against their governments, murdered their fellow citizens, and desecrated the sanctity of magic in Wren. This outpouring of ardentia motivated the newly formed Grand Council of the Arcane to issue a new rite of actualization to create Vinsavil, the Goddess of Judgement. Vinsavil values attachment to the law and respect for it, as well as rewarding those with good intentions and brutally punishing those with evil ones.   Blessings offered; Vinsavil offers buffs to History and Insight, as well as the use of her Executioner's sword and her blindfold.  
  • Blade of Vinsavil (copy): Smite: Deal extra divine damage to targets that contain an evil alignment. Reflection: If a target that contains an evil alignment is killed by the Blade of Vinsavil, increase the hit points of the player by 5 for two turns.
  • Blade of Vinsavil (original): Smite: Deal extra divine damage to targets that contain an evil alignment. Reflection: If a target that contains an evil alignment is killed by the Blade of Vinsavil, increase the hit points of the player by 5 for four turns. Final Verdict: Once per 48 hours, a player may substitute their turn for a Final Verdict using the Blade of Vinsavil. If the player survives three turns (including the current one) without taking any damage, all evil-aligned creatures in a 100 ft radius are utterly obliterated.
  • Blindfold of Vinsavil (copy): NOTE: The Blindfold of Vinsavil will only attune to those of a good alignment. Judgement's Honor: The wearer of the blindfold is immune to blinds, charms, petrification, and poisons. Recompense: For every creature with a good alignment, if they are rescued by medical, physical, or emotional means, gain 1 gold piece.
  • Blindfold of Vinsavil (original): NOTE: The Blindfold of Vinsavil will only attune to those of a good alignment. Judgement's Honor: The wearer of the blindfold is immune to blinds, charms, petrification, and poisons. Recompense: For every creature with a good alignment, if they are rescued by medical, physical, or emotional means, gain 5 gold. Eye of Truth: Once every 24 hours, the blindfold has the ability to glow, providing visibility for 30 ft, and revealing creatures with an evil alignment in a 50 ft radius.
  • Curses offered: Vinsavil's curses range from nerfs to history and insight, to more large-scale effects:  
  • Usurper of Justice: If the party falls into a certain level of disfavor with Vinsavil, a mark will be placed on the forehead of the party member that has either helped the most evil creatures or harmed the most good creatures. After 24 hours, if the mark remains, Vinsavil will smite the target player, ignoring invulnerabilities and damage reduction to deal damage equal to the target's hit points. To remove the mark, the player must be exonerated/forgiven, or high level magic must be used to remove it.
  • Punishment: If the party falls into a certain level of disfavor with Vinsavil, Vinsavil will prevent all revives for those with an evil alignment, as well as halving their armor class.

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