The Sewer Rats Poison Bar Building / Landmark in World of Wonder | World Anvil
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The Sewer Rats Poison Bar

Owner:

The tabaxi bartender, often referred to as the Ratty Cat or Shadow Rat, is all to eager to sell his ware's. Skilled in the art of poison making, the Ratty Cats concoctions are some of the best you will find on the eastern side of Volkyr.

 

The survivor of many scraps, the Ratty Cat is covered in scars and burns. Not to mention the chunks missing from his ears and fingers. Though he is not as spry as he used to be, his cunning and dexterity will still carry him through a fight.

 

Appearance of Establishment:

The Sewer Rats Poison Bar extends along an entire wall of The Wounded Sparrow. Like a tavern, the bottles of finely brewed concoctions line the shelves behind the counter. Both prepared poisons and raw components can be found behind the counter, and the Ratty Cat is willing to purchase and sell what items he has available.

   

Products

 

Common Goods

Item Effects Cost
Poisoner's Kit A poisoner's kit includes 5 glass vials, a mortar and pestle, various common chemicals, and a glass stirring rod. 50 gp
Basic Poison You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the Poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. 100 gp
Liquid Paranoia A creature who ingests this poison is inflicted with the frightened condition, with the source of fear being the next humanoid it sees within 5 minutes of ingestion. This fear lasts for 1 hour on a failed Wisdom saving throw (DC 15) or half as long on a success. 150 gp
 

Uncommon Goods

 
Item Effects Cost
Assassin's Kiss A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 1d12 poison damage and is Poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t Poisoned. 250 gp
Philter of Love The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. 250 gp
Potion of Poison This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.   If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. 300 gp
Truth Serum A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell. 300 gp
   

Rare Goods

Item Effects Cost
Burnt Othur A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 3d6 poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 1d6 poison damage. After three successful saves, the poison ends. 250 gp
Drow Poison This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. 250 gp
Ether of Esther A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. 300 gp
Oil of Taggit A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become Poisoned for 24 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage. 300 gp
Torpor A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated. 325 gp
 

Very Rare Goods

 
Item Effects Cost
Midnight Tears A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 9d6 poison damage on a failed save, or half as much damage on a successful one. 1,200 gp

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