The Sovranty of Lozar, 8 miles per hex.
Travel Times on Road/Rail
Normal Walking Pace - 3 hexes per day.
Fast Walking Pace - 4 hexes per day.
Trains travel at 30 mph and have a range of 600 miles before refueling = 3.75 hexes/hour, 15 hexes/4 hours, 75 hexes/day
The World of Wizard's Peak is a magipunk grayglow fantasy setting for the world's most popular tabletop roleplaying game. It features a hole in reality, called the Kirinal Pit that opens up to a different plane or world every day.
The people living around it adapt to a daily influx of new magic, new technology, and new organisms. They balance political intrigue and political machinations against a tapestry of innovation and the threat of extraplanar invasion.
For decades, the mortals and gods fought unending wars against extraplanar invaders and Elder Evils. Eventually, the Gods had to withdraw from the world, hauling the Elder Evils with them. The mortal races sealed off the crystal sphere, to prevent divine beings from manifesting within.
Now the mortal races have learned to thrive without the direct influence of the gods. They have broken old patterns, created new paradigms, and evolved their society. They have turned the Pit into the Kirinal Concordance Zone, the greatest civilization the world has ever known.
Current Date: 6/3222
The Instructor of Recruits and Sgt. Kill Flayer teach you the basics of the Kirinal Concordance Zone.
A 30-mile hole in reality ringed by fortresses and cities. The world's greatest threat and resouorce.