Artificers turn esoteric magic into items you can hold in your hand. They make mysteries into mundane tools for common mortals.
Powerful warriors from uncivilized lands. They rely on altered states of consciousness to defeat their foes.
More than just traveling minstrels, bards gather and disseminate knowledge throughout the Sovranty and Concordance.
The gods withdrew from the world and their voices have gone silent. But they sill manifest their power and their wishes through their clerics.
These stewards of nature are tied to the divine magic of the world itself. They work to keep civilization in balance with nature.
Soldiers, guards, mercenaries, bandits, swashbucklers, and warriors. Fighters are everywhere.
Undisputed masters of ki and the martial arts. The Zone Authority realize that this makes them ideal policemen and detectives.
Paladins fight for something larger than themselves: a god, a nation, even their own egos.
Rangers hunt down dangerous invasive creatures, they serve as scouts, or they guide others through the wilderness.
Members of the criminal underworld thrive in the great metropolises of the Zone. Pirates and smugglers have plenty of targets on the trade routes through land, sea, and air.
Sorcerers are born with magic already inside them. They struggle to control the power of their birthright. Those who succeed can rise to positions of power and prominence. Those who fail perish.
Arcane magic-users who receive their power from a pact with a powerful being. They are mistrusted because of their role in almost destroying the world.
Wizards become masters of arcane power through long years of intense study. With coordinated effort, they lead the way in the world's magitech revolution.
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