Rampol

(rahm-pohl)

The Golden One, Lord of Light, the Healer

Intermediate Deity (14)

Symbol: Sun with seven rays

Alignment: Neutral Good

Portfolio: Sun, light, healing, fertility, life

Worshippers: Healers, commoners, rangers, bards

Cleric Alignments: CG, NG, N, LG, LN, CN

3E Domains: Good, Glory, Healing, Sun

5E Domains: Life, Light

Favored Weapon: Mace


Rampol's Ascension

Rampol is the son of Kotath Nar by a mortal woman. The woman died in childbirth and Kotath Nar gave the child to a widowed farmer to raise. The boy grew up beautiful and strong. He became a mighty warrior and was the general of his king’s armies. He often lay beneath the stars at night and Thaya, goddess of the moon, would come to him. They were lovers until Rampol died in battle. Thaya grieved and looked for a way to bring him back. She first went to her mother, Balatha, but Balatha was unable to help her. Next she went to Diben Maraud, then Mutarin and finally Molak, the death god. None of them were able to help her.

Finally, in desperation, she sought out her lover’s forbidding father. She sought out Kotath Nar for a year and a day, and the moon did not appear in the skies while she searched. Eventually, she found the Storm God and discovered why none of the others had been able to help her. After his death, Rampol’s soul was called to join Kotath Nar’s entourage of followers.

At first, Kotath Nar demanded that Thaya lie with him for a night before he would release Rampol. She refused and the sky remained moonless for another year as she grieved. Upset by the moon’s absence, Diben Maraud, Mutarin and Balatha decided to intercede. Faced with his brother and sisters, Kotath Nar consented to releasing Rampol, but under one condition. His son was to become a god. The other three agreed and together they resurrected Rampol, elevated him to full godhood and gave him the sphere of the sun as his domain.


Rampol is a god of the sun, healing, fertility and revitalization. He is a good and benevolent god and is married to Thaya. He has a special hatred for the undead as they remind him of his own death.

Rampol manifests as a bronzed smiling man with blonde hair and glowing sunlit eyes. He is usually garbed in white and only those with good in their hearts can look directly at him without being blinded. In battle, he wears archaic plate armor and wields a glowing mace.

Worship of Rampol is widespread and he is favored in most human lands. His priests are healers and farmers, statesmen and craftsmen. They promote peace, purity and goodness and have a special mission to rid the world of the undead

Divine Domains

Life, Light

Divine Symbols & Sigils

Sun with seven rays

Holidays

Summer Solstice

Rampol's Followers

Alignment: Usually good, often lawful or neutral

Suggested Classes: Cleric, fighter, paladin, monk

Suggested Cleric Domains: Order, War

Suggested Backgrounds: Acolyte, folk hero, knight, noble, soldier

Divine Classification
Intermediate Deity
Religions
Alignment
Neutral Good
Children
Biological Sex
Male
Eyes
Golden
Hair
Long and blonde
Skin Tone/Pigmentation
Broze
Height
6' 5"
Weight
225 lbs
Related Myths

3E Statistics

Rampol

Cleric 30/Fighter 10
Medium Outsider
Divine Rank: 14
Hit Dice: 20d8+220 (outsider) plus 30d8+330 (Cleric) plus 10d10+110 (Fighter) plus (1160 hp)
Initiative: +7 (+7 Dex)
Speed: 60 ft.
AC: 69 (+7 Dex, +14 divine, +27 natural, +11 deflection)
Attacks : +5 bane (undead) disruption ghost touch holy heavy mace, Melee: (+66/+61/+56/+51), Ranged: (+61/+56/+51/+46)
Damage : 
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 49/+4, fire resistance 34, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 14 miles, remote communication, godly realm, teleport without error at will, plane shift at will, SR 46, divine aura (1400 ft., DC 35).
Saves : Fort +#, Ref +#, Will +#.
Abilities: Str 34, Dex 24, Con 33, Int 26, Wis 37, Cha 33
Skills : 
Feats:   Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation.
Salient Divine Abilities: Alter Reality, Alter Size, Area Divine Shield, Avatar, Banestrike (Undead), Divine Blast, Divine Fast Healing, Divine Inspiration (Courage), Divine Radiance, Divine Shield, Extra Energy Immunity (Fire), Gift of Life, Lay Quest, Life and Death, Mass Divine Blast, Possess Mortal, Rejuvenation
Domain Powers: You cast Good spells at +1 caster level. Turn undead with a +2 on turning check and +1d6 to turning damage. You cast Healing spells at +1 caster level. DR/day greater turning.
Spell-Like Abilities: Rampol uses these abilities as a 24-level caster. The save DCs are 35+spell level. Protection From Evil, Aid, Magic Circle against Evil, Holy Smite, Dispel Evil, Blade Barrier, Holy Word, Holy Aura, Summon Monster IX (good creatures) Disrupt Undead, Bless Weapon, Searing Light, Holy Smite, Holy Sword, Bolt of Glory, Sunbeam, Crown of Glory, Gate Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds, Healing Circle, Heal, Regenerate, Mass Heal, True Resurrection Endure Elements (cold or fire only), Heat Metal, Searing Light, Fire Shield, Flame Strike, Fire Seeds, Sunbeam, Sunburst, Prismatic Sphere  

Other Divine Powers

As an intermediate deity, Rampol automatically receives a die result of 20 on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.   Senses: Rampol can see, hear, touch, and smell at a distance of 14 miles. As a standard action, he can perceive anything within 14 miles of his worshippers, holy sites, objects, or any location where one of his titles or names was spoken in the last hour. He can extend his senses to up to ten locations at once. He can block the sensing powers of deities of his rank or lower at up to two remote locations at once for 14 hours. Portfolio Sense: Rampol senses every dawn and dusk, every time a light is lit, and every act of healing the instant it happens and retains the sensation for 14 weeks after the event occurs.
Automatic Actions: Rampol can use Craft (glassmaking), Diplomacy, Heal, Knowledge (arcana), or Knowledge (religion) as a free action if the DC for the task is 25 or lower. He can perform up to ten such free actions each round.
Create Magic Items: Rampol can create any weapon or item that has the power to shed light or flame, as well as items with the power to heal as long as the item’s market price does not exceed 200,000 gp (any nonartifact).

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